@Meddler Tristana's kit and the changes on PBE

Tengrichan··3 votes·641 views

Let's start with the PBE changes:

  • Rapid Fire (Q) has a new effect: "Explosive Charge's cooldown is reduced by 0.5 seconds each time Tristana basic attacks an enemy when her Rapid Fire is active (doubled effect against champions)."

  • Explosive Charge (E) cooldown increased to 16/15.5/15/14.5/14 from 16/15/14/13/12.

First thing i noticed that hitting a tower with Rapid Fire only decreases the cd by 0.5 seconds as an enemy unit.Is this intended? Would 1 sec decrease be too much when hitting a turret? Would 0.75 seconds decrease against turret work?

With the changes the uptime of explosive charges increases however the mana cost is not adjusted at all.What is the point of more uptime if i can't cast the spell because of the mana cost?I would suggest 10 less mana on every level.

Looking at her kit i noticed that she has this "jump onto the enemy to deal the most possible damage" then quickly get out if done correctly.This comes from the interaction from Explosive charge and Rocket Jump. Also every spell interacts with another spell in some way EXCEPT her ultimate.

I think this is an area which could be improved.I think giving her more dmg would be appropriate seeing how you guys wanted to put even more damage into Explosive Charge.

Some suggestions regarding this:

  • Buster Shot(R) deals x amount of bonus damage per stack of Explosive Charge(preferably it should be %bonus AD ratio or %total AD per stack). It may be counter intuitive because Rocket Jump will detonate the charge with 4 stacks however that situation won't come every time. Sometimes you just need a little bit more damage(cast explosive charge,shoot target,buster shot them away,???,profit) and this change would offer that.

  • Casting Buster Shot on an enemy champ which have Explosive Charge on already will increase the charge timer by 1 second and increase the damage on Explosive Charge by x amount. This change's goal is to have a little more time to build up the charge on the target in various scenarios.While doing so you get more damage for focusing one target.

I am sure there are more possibilities for her ulti interaction.Thus i would highly recommend reducing the current buff's effect on the PBE and add in a new interaction for her ultimate.

**Rapid Fire: ** I would personally take out the doubled effect against champions part of the current PBE buff.MAYBE make it double against turrets. Decrease the mana cost by 10 on all level. Revert the increased cooldown.

Then add more damage via her ultimate interaction with Explosive Charge.This would result in a full circle and every spell would interact with another in one way and would make tristana's kit complete.

Also please highly consider improving Explosive Charge's casting animation by making it faster.Maybe make it so the animation speeds up with more AS.It's rather clunky.I know that casting Q and then immediately auto attacking with Rapid Fire will end the animation instantly but i would rather not cast Q every time when i cast E. The same goes for her auto attack animation.It's rather slow and kiting with it is actually hard.

*Bug: * There is a bug with Buster Shot currently on LIVE. Casting Buster Shot on an enemy champ will knock it back however sometimes surrounding champs won't be knocked back. There were no CC preventing effects upon casting.The enemy champ was on top of the target champ when this bug happened and it happened at least 2 - 3 times when i paid attention.Please look into it.

What are you guys trying to achieve with Tristana overall?What are the goals with the recent change(s)?Why did you revert the damage scaling up based on Tristana's critical strike change? Sorry if some question seems dumb.

2 Comments

Tengrichan1 votes

bump

Tengrichan1 votes

Guess my ideas are wrong.

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