Honestly Riot, it's time you reworked Galio again

Malicious Metal··6 votes·1,445 views

Galio is my third highest mastery champion but I haven't touched him at all recently. All the nerfs he's gotten since his release slowly made him less fun to play while never really addressing the sole reason he's getting butchered every patch or two.

He is simply way too good in competitive play and it sickens me that a champion has to be kept hostage by literally less than 1% of the player base simply because nobody cares to actually address the fundamental flaws of his kit.

At this point Galio needs a second rework that tones down the discrepancy between pro and regular play. Some of the things that HAVE to change are his ultimate and over-reliance on Q.

You'd think he'd be this awesome battlemage fighter that just smashes things but he's relegated to a Q wave clear bot that completely negates engages with his R.

Gail needs to change.

9 Comments

Dead flag blues3 votes

Revert him or bring back the champion it was before the rework.

Big Lincoln1 votes

we need some champions to be staples in competitive lol

Garen

Ahristocats1 votes

his W and ult are the spells that need changes in my opinion

Teridax681 votes

I think it was pretty clear from the start that Galio's VGU didn't really have all that clear of an identity in mind, certainly not one that related to his old self. Prior to his rework, for all of his problems Galio at least had a clear niche, in that he was this cross between a warden and a battle mage, who could hang near the back line and output utility before stepping out to taunt the enemy team. He lacked mobility and general access to hard CC, at least compared to most other tanks, but in exchange for that could access utility, range and damage. Post-VGU, however, he retained a smidge of utility and some range, and kept his damage, but also gained two dashes and two AoE knockups, and generally started playing like a diver with extra CC, rather than a proper tank. It's impossible to really fit him into a niche at this point, because he's far too loaded and lacks cohesion on many of his effects (his W magic shield and taunt have no correspondence to each other, for example). The fact that this is the kit that redefined the new direction for tanks in League I think should make it no surprise that the tank class as a whole has suffered from many similar problems. It's also clear that Galio was redesigned specifically to become a competitive darling, at the cost to his original core fanbase, and even just the general player population at large.

Because of this, I agree that Galio needs a rework, though I'd personally rather have him go back to his roots, and become a warden/battle mage hybrid, though one with much more counterplay and many more options than Old Galio. I personally think it would be much more interesting to have a tank who legitimately soaks spells for his back line, and uses the absorbed magic to empower his counter-attacks, than to have yet another boisterous bruiser kind of character who just so happens to have a magic shield and MR scalings. I also agree that his R needs to change, and personally I feel it would help to remove the AoE knockup, and instead replace it with his W taunt. Following this, I would also want to rework his innate, W and E, so that he'd be able to dispense utility and turn the magic damage he absorbs into some kind of offensive power he can use later, which should also allow his Q baseline power to be diminished. Overall I don't think a big, hulking statue should be particularly mobile, and I feel he'd become both more accessible and less frustrating to deal with if he had less crowd control and mobility overall.

FlameHalbrdOkido1 votes

{quoted}

Because of this, I agree that Galio needs a rework, though I'd personally rather have him go back to his roots, and become a warden/battle mage hybrid, though one with much more counterplay and many more options than Old Galio. I personally think it would be much more interesting to have a tank who legitimately soaks spells for his back line, and uses the absorbed magic to empower his counter-attacks, than to have yet another boisterous bruiser kind of character who just so happens to have a magic shield and MR scalings. I also agree that his R needs to change, and personally I feel it would help to remove the AoE knockup, and instead replace it with his W taunt. Following this, I would also want to rework his innate, W and E, so that he'd be able to dispense utility and turn the magic damage he absorbs into some kind of offensive power he can use later, which should also allow his Q baseline power to be diminished. Overall I don't think a big, hulking statue should be particularly mobile, and I feel he'd become both more accessible and less frustrating to deal with if he had less crowd control and mobility overall.

yes i def agree with you it would be interesting if they gave him Maokai's old ult. It didn't make since on Maokai thematically or mechanically but it makes perfect sense on Galio thematically looking at his Lore, and mechanically he has his W, which can be used right before he cast his Ult which would absorb the dmg while he's taunted the enemy and he can unleash the absorbed dmg

except in order to keep his showiness he can fly up into the sky and come crashing back down in about the same spot

Galiö1 votes

I think they should rework him into what he was before but replace his q with his new q. :')

Luminev1 votes

And the same thing is happening to Irelia, except (after the hotfix) she was never strong. I swear Riot is doing these nerfs just for the meme because I honestly have no clue how they could be so ignorantly handling the champ. Camille can do everything Irelia does but better? What reason would people have to pick Irelia over Camille other than that Irelia may be more fun to them?

DW Diana1 votes

[{quoted}](name=Malicious Metal,realm=EUW,application-id=3ErqAdtq,discussion-id=rT9briVF,comment-id=,timestamp=2018-04-17T09:43:17.763+0000)

Galio is my third highest mastery champion but I haven't touched him at all recently. All the nerfs he's gotten since his release slowly made him less fun to play while never really addressing the sole reason he's getting butchered every patch or two.

He is simply way too good in competitive play and it sickens me that a champion has to be kept hostage by literally less than 1% of the player base simply because nobody cares to actually address the fundamental flaws of his kit.

At this point Galio needs a second rework that tones down the discrepancy between pro and regular play. Some of the things that HAVE to change are his ultimate and over-reliance on Q.

You'd think he'd be this awesome battlemage fighter that just smashes things but he's relegated to a Q wave clear bot that completely negates engages with his R.

Gail needs to change.

I really disagree tbh. I can 1v1 pretty much anyone in laning phase, have great teamfight potential, plus can split for free. I can build him tank or ap, doing decent damage regardless, and even when im behind I'm useful.

tbh I dont even think the nerfs were that bad when compared to some champions who have basically been gutted for people not knowing how to play against them.

FlameHalbrdOkido1 votes

I would REALLY like to see him truely become and Anti-Mage/AP tank like once he gets to a certain point legitimately no champ that relies on AP should be able to easily take him down.

I honestly feel that his ult...is mostly whats holding him back, Q,W,E they are all fine with Q being a combined version of his old Q and E, and W combining the old W and R. But I feel like his protective nature was held back for playmaking. Id like to see him grant W's resistances to allies within the AoE while its charging similar to the old W, and honestly it just makes since looking at his lore

other than that it seems like his basic skills are fine, and I think W was very well done.

But his Ult...i think it has to go because it grants map traversing mobility and a big knock up targetted on an ally. That just SCREAMS LCS big plays, and honestly its only ever going to reach its max potential with coordinated teams. Riot designed the ult with this in mind...and it wasn't the best idea seeing as how its really spliting the groups of players and thus they have to make him bad. If u give a champ a way to damage across the map and some big CC thats gonna make him hard to balance, either get rid of R's mobility or CC or change the CC to a slow.

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