A flaw with the bounty system
The bounty system was designed as comeback mechanic for losing teams to turn games around. Yet after looking over it I realized there was a major issue with the system.
It works against players doing well when the majority of their team is losing. Players who did good in the early game on losing teams become walking money bags for the enemy team that is ahead.
Someone might say that its fair since both teams have bounties. Except the odds are in the winning team's favor. So not only are you a high priority in team fights and skirmishs but the enemy team is also rewarded for killing the 1 or 2 players who didn't feed on a team that is already behind. A comeback mechanic is serving to widen the gold gap between an already losing or winning team instead of reducing it. Something needs to change.
Nothing sucks more than playing well and then having that work against you because the majority of your team didn't.