Taking Damage Breaks Stealth?
Well? Can we have that so we can deal with Stealth lategame somehow?
Well? Can we have that so we can deal with Stealth lategame somehow?
Pink wards. Red Trinket.
Pink wards. Red Trinket.
ye Red Trinket. What is that gonna do? The guy burst you down. Then Stealth. Then kills you. You cannot damage him cause you cannot see him
But, if you never saw him coming you would have never used an ability, therefore he would still be stealthed and you'd still be dead. Map vision/awareness are really the best counters alongside pink wards and red trinket.
Pink Ward is part of the problem, Red Trinket is a step in the right direction, but Riot's moving too slow.
sunfire would just counter stealth too hard then.
if CC countered stealth I'd be on board.
Huh. Heroes of the Storm, Uther with his Holy Flame (or whatever) trait. Go to for perma stealth sobs like, ooooh, Zeratul.
I DO wish that Riot would at least make the Pink Wards, the ones you pay for, a three ward limit. Stealth has become a bit problematic since the removal of Oracles and since they decided to make pinks visible. But that's just my thoughts.
sunfire would just counter stealth too hard then.
if CC countered stealth I'd be on board.
well maybe not low damage abilities. But lets say you get hit by Syndra's Balls or Malphite AoE abilities You should get our of stealth
pretty much stealth has no counter now
Stealth would be 100% useless.
It does if the stealth champion is 
Buy pinks and evelynn says hi
Let's pretend pinks/sweepers/certain champ abilities/etc don't exist.
I'm so disappointed that whenever a convo about stealth pops up, people just point to Sweeper and Pinks.
It's like saying, "Hey, there are all these champs that deal physical damage, but we don't have a ton of options for countering them."
And then the plebs point out the
and downvote you like you don't understand 'gaem mechanux'.
But then they're just proving your point.
Game has tons of options for countering AD and AP, but when it comes to stealth we get 2-3 items and a dozen champ abilities. It's like Riot is scared to give us unique and interesting ways of gaining / detecting / interacting with stealth.
For the record, I think having damage break all stealth might be excessive, but for a particular champion, maybe his or her instance of stealth would have a quirk where taking X% of their max health as damage breaks it. In return, their stealth could be very strong and do some neat stuff.