Dominion tree changes on PBE

La Bello··4 votes·2,215 views

http://www.surrenderat20.net/2018/07/73-pbe-update-more-tentative-balance.html

>_Whilst either you or your Ghost Poro is in enemy territory, gain 5-20 adaptive stats, based on level.
_

and then

>_damaging an enemy Champion after destroying a Ward takedown inflicts 30 - 90 bonus magic damage (based on level). _

Amazing

one of the largest complaints was that new runes put way to much damage into the game to the point that Resolve tree had to be buffed to ridiculous tier (boneplating hello) to deal with it along with other defensive properties in the game.

eye collection makes ghost poro and zombie ward useless because free damage will almost always outshine situational utility ( https://vignette.wikia.nocookie.net/leagueoflegends/images/0/0a/Electrocute_rune.png/revision/latest/scale-to-width-down/55?cb=20171126182032 )

Riots solution is to just put even MORE free damage into the other runes instead of reworking the literal ball of free stats rune eyeball collection.

any Rioter care to comment on why they think adding even MORE damage and stats to the rune system is a good idea (as opposed to slowly removing it and making players actually use their brains for once not just clicking everything that gives em damage some way or another)? what do you guys think about this?

personally these aren't the changes I was hoping to see to the dominion tree at ALL or this rune system as a whole. how much damage is enough damage? does literally every rune now need to have some sort of bonus damage effect just so players will even fathom the thought of ever choosing it? The amount of just raw damage runes are churning out now is getting obnoxious to deal with and skewing actual champ balance.

I'm really looking forward to a Xin Zhao suddenly getting a 62AD abruptly because he is standing in a river next to his Ghost Poro above 70% HP.....

https://i.imgur.com/7t9SGbw.jpg

14 Comments

Krully2 votes

dont forget extra gold per stack

Kairoptra1 votes

They clarified that the tooltip was an accidental upload and that they decided against the change in testing. The effect doesn't even trigger on PBE; it's just the tooltips.

Reaper Soraka2 votes

Years ago (when Ghostcrawler joined Riot) I joked about how he was going to increase damage by like 100% then health by 300% to compensate. I meant it entirely jokingly.

I wish I could find that post. It's actually coming true.

La Bello1 votes

https://i.imgur.com/7t9SGbw.jpg

its already happened.

Poke runes were so OP Resolve tree saw massive buffs to compensate. now anyone with boneplating is obnoxiously annoying to trade with or kill unless you have all the free damage you can get.

Kairoptra2 votes

The thing is, it's not really more damage since it's in the same slot. I'm not vouching for Riot, but ultimately you're just picking which avenue/amount of damage you take. I agree that they need to nerf damage to bring it down to a level where it's even with other rewards. However, the only problem they're really adding to is low diversity of runes. Champions aren't going to be dealing more damage, but rather can just pick which route they want to go for the same outcome: Damage.

La Bello1 votes

problem is now what reason is there to take gathering eyes?

ModWulf Helhammer3 votes

It’s permanent.

The other bonuses are temporary or can be canceled.

Hyquiem1 votes

[{quoted}](name= Król Wilk Sam,realm=NA,application-id=3ErqAdtq,discussion-id=rN6JTgJ1,comment-id=000400000000,timestamp=2018-07-03T23:34:19.525+0000)

It’s permanent.

The other bonuses are temporary or can be canceled.

So. It’s not like Assasins ever underperformed but when mages do no once cares..

ModKnightsKemplar2 votes

The domination tree is generally under-performing. I think that's true on assassins and other classes that might use that tree. Like mages.

Hyquiem1 votes

{quoted}

The domination tree is generally under-performing. I think that's true on assassins and other classes that might use that tree. Like mages.

When you put an underperforming anything outside of the assasins kit. It won’t under perform. It just allows them to be stronger. It’s kind of the opposite effect, but when it comes down to champion kits Runes only add external animation effects, instead of the previous system where they would general shift the match up. Mages make things underpreform as they need external features upon their abilities, but the fact they need to have utility was not inserted into the rune system making it a real disadvantage of how much rune trees are biased to classes.

La Bello1 votes

[{quoted}](name= Król Wilk Sam,realm=NA,application-id=3ErqAdtq,discussion-id=rN6JTgJ1,comment-id=000400000000,timestamp=2018-07-03T23:34:19.525+0000)

It’s permanent.

The other bonuses are temporary or can be canceled.

wow....thats uh... really neat.....

Kairoptra1 votes

Eyeball Collection still has its merit as it rewards you for what you would do anyway: Getting takedowns. You don't need to put forth the effort to deny enemy vision or really put yourself more at risk than you usually would, like the others demand. Zombie Ward will synergize quite well with assassins who build Duskblade, but also making them trade in free AD for some one-time burst that might not even be that good compared to the permanent stats of Eyeball Collection. Ghost Poro also provides significant risk for its reward; really, I see this as a cheese rune for junglers looking to level 1 invade. Besides, it falls off too hard if you get behind; if you're turtling and are waiting for a good team fight to push back, you're not going to be using those adaptive stats very often, as opposed to the far more reliable Eyeball Collection. I think involving more risk is definitely a step in the right direction for Domination, but if they want the other two runes to stack up (which they're on their way to doing), they need to at least bring Eyeball Collection down to meet them.

NY641 votes

I'd honestly be happy if they just made it where you could place 3 ghost poros

Dope Solo1 votes

Braindead.

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