Heimerdinger, the Revered Inventor (Rework Ideas)

Omnem Occido··1 votes·496 views

When Heimerdinger is good, his gameplay is, while reliable, very static and boring, and when he's bad, he deals no damage, and his cc is too weak/unreliable. His kit is unique, but when he's good he relies very heavily on his q, which brings up its own set of problems, as well as the fact that his passive might be the single worst ability in game at this time. As far as lore goes, Heimerdinger really doesn't fit the whole "Revered Inventor" aspect too well. Sure, he has his ult to make his abilities better, but for a champion who is supposed to invent, he has surprisingly few options.

Therefore, I think, Heimerdinger needs a rework. Here are my thoughts:

Abilities

  • Passive: Inventor's Ingenuity

Every time Heimerdinger uses an ability, he gains a stack of Ingenuity. At 4 stacks, Heimerdinger consumes the stacks and gains Inspiration for the next 5 seconds. While he has Inspiration he gains +10% movement speed and his next basic spell will be cast with its Upgraded effect, consuming Inspiration. (Abilities cast to modify an original ability do not count toward this total).

  • Q: H-28G Evolution Turret - Cost: 60 Mana; Cooldown: 15 seconds; Ability Type: Pet Creation; Deploy Range: 350

Heimerdinger creates an H-28G Evolution Turret at target location that waits for input. For the next 3 seconds, he may cast Q: H-28C Bombardier Cannon to morph the turret into a long range cannon, W: H-28D Aggression Deterrence Tower to morph his turret into an area control tower, or E: H-28W Walking Turret to morph his turret into a mobile turret. If he does not cast in the 3 seconds, his turret automatically turns into an H-28C Bombardier Cannon. All turrets last a total of 10 seconds once they are evolved. Upgraded: Turret lasts 5 seconds longer and gains bonus stats.

Q: H-28C Bombardier Cannon - A long range cannon that charges up to shoot high damage shots toward an enemy, dealing damage in an area. Prioritizes Heimerdinger's target. Health: (150, 200, 250, 300, 350)(+50% AP) - Upgraded: Health increased by 50%. Armor: 20 - Upgraded: +10 Armor Magic Resist: 20 - Upgraded: +10 Magic Resist Damage: (60, 90, 120, 150, 180)(+50% AP) magic damage - Upgraded: Gains 25% bonus damage. Charge Rate: (3.33, 3.33, 2.5, 2.5, 2) seconds Range: 800 Shot Travel Time: (Distance/800 + 0.5) seconds Shot Radius: 125 - Upgraded: 200

W: H-28D Aggression Deterrence Tower - An area control tower that deals damage in pulses around it, slowing enemies hit by (15%, 20%, 25%, 30%, 35%) for 2 seconds, and stunning enemies hit twice for (1, 1.25, 1.5, 1.75, 2) seconds. Enemies cannot be stunned twice by the same H-28D Aggression Deterrence Tower. Health: (150, 200, 250, 300, 350)(+50% AP) - Upgraded: Health increased by 50%. Armor: 20 - Upgraded: +10 Armor Magic Resist: 20 - Upgraded: +10 Magic Resist Damage: (60, 85, 110, 135, 160)(+40% AP) magic damage Pulse Rate: Once every two seconds Radius: 275 - Upgraded: 400

E: H-28W Walking Turret - A mobile turret that can basic attack enemies as it walks. Can be commanded with ALT key and right mouse clicks. Health: (150, 200, 250, 300, 350)(+50% AP) Armor: 20 Magic Resist: 20 Damage: (15, 25, 35, 45, 55)(+25% AP) magic damage - Upgraded: Gains 25% bonus damage. Attack Speed: 1.000 - Upgraded: 1.500 Range: 400 Movement Speed: 375 - Upgraded- 425

  • W: N-10B Techmaturgical Nano Bots - Cost: (50, 55, 60, 65, 70) Mana; Cooldown: 15 seconds; Ability Type: Targeted Shield; Range: 550

Heimerdinger sends out a group of Nano Bots to target allied champion or himself that shield the champion by (50, 75, 100, 125, 150)(+40% AP) and lasts for 8 seconds. For the next 4 seconds, he may cast Q: N-10L Defense Laser, causing the bots to make a shoulder mounted laser to protect the champion, W: N-10R Repair Bots, causing the bots to provide a larger shield and healing the unit, and E: N-10M Mobility Thruster, granting the ally with a burst of movement speed. If Heimerdinger does not cast within the next 4 seconds, his bots will automatically turn into N-10R Repair Bots.

Q: N-10L Defense Laser - Heimerdinger orders the bots to form into a shoulder mounted laser that targets the nearest enemy unit within 400 of the unit affected for 4 seconds, causing that unit to deal (25, 40, 55, 70, 85)(+20% AP) magic damage every second. If a champion that has basic attacked the unit affected during this duration is within this range, it prioritizes that champion instead. Upgraded - This ability also slows the targeted enemy by 25% while it is up.

W: N10-R Repair Bots - Heimerdinger orders the bots to shield the unit for an additional (50, 75, 100, 125, 150)(+40% AP). Then, the bots begin healing the unit over 4 seconds, consuming the shield in the process at a rate of 25% of the shield’s value at the beginning of the ability cast. Upgraded - This ability also grants (15, 20, 25, 30, 35) Armor and Magic Resist for 4 seconds.

E: N10-M Mobility Thruster - Heimerdinger orders the bots to become thrusters that allow the unit they are attached to to gain +(10%, 15%, 20%, 25%, 30%) movement speed for the next 4 seconds. Upgraded - This ability also removes all slows from the unit upon cast.

  • E: GN1000A Acceleration Field Generator - Cost: 85 Mana; Cooldown: (19,18,17,16,15) seconds; Ability Type: AoE; Range: 450; Radius: 225; Deployment Time: 0.5 seconds

After a short time, Heimerdinger creates a field that increases the speed of allied units within it by 20% and lasts 4 seconds. In addition, Heimerdinger may also cast Q: GN1000S Static Disturbance Field, causing the area to deal damage to enemy units over time, W: GN1000E Entropy Raising Field, causing enemies within the field to be affected by crowd control, and E: GN1000L Speed Magnification Field, causing the area inside to be larger and to grant allies even greater movement speed bonuses. Casting a new spell will refresh the duration of this area. If you don’t cast an ability in the duration of this ability, it will automatically become a GN1000L Speed Magnification Field.

Q: GN1000S Static Disturbance Field - Heimerdinger overpowers the field, causing it to shock enemies within it, dealing (10, 25, 40, 55, 70)(+20% AP) magic damage every second over the next 4 seconds. Upgraded - This ability deals 25% bonus damage.

W: GN1000E Entropy Raising Field - Heimerdinger causes the system within the field to become more entropic, grounding enemy units within it and silencing them for (1, 1.25, 1.5, 1.75, 2) seconds if they are within the field for longer than 2 seconds. This effect cannot happen twice from the same field. Upgraded - Enemies within this are also slowed by 20%.

E: GN1000L Speed Magnification Field - Heimerdinger increases the size of his field to have a radius of 500. In addition, allied units within this area gain +(25%, 30%, 35%, 40%, 45%) movement speed. Upgraded - This field lasts 2 seconds longer.

  • R: Inventing Madness - Cost: No Cost; Cooldown: 90 seconds; Ability Type: Self Buff

Passive - Heimerdinger gains 20 Mana when a spell of his damages an enemy champion.

Heimerdinger goes into an inventing frenzy, reducing the cooldown of his other abilities by 70% for the next 10 seconds (does not stack with other sources of Cooldown Reduction).


So, what do you guys think?

4 Comments

specter4241 votes

theres not even anything wrong with him at this point he is like the most balanced champion because he hasnt been buffed or nerfed in forever :^)

Omnem Occido1 votes

Yeah, but you've got to admit, he's a pretty bland champion. He either sits on his turrets or sits under tower. There's not much active gameplay like most champs have.

Omnem Occido1 votes

Thoughts?

Omnem Occido1 votes

Anything?

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