20 Comments

Z3Sleeper9 votes

"Champions deal 50% reduced damage to turrets"

Getting better

"Minions no longer damage turrets"

Almost there

"Nothing damages turrets"

Perfect

DuskDaUmbreon1 votes

"All damage heals turrets, rather than harming it"

PERFECTION

SirLime2 votes

I don't like this at all. Many junglers aren't even smart enough to use red buff for maximum pressure and then push the lane + try to damage turret. This is just giving less opportunity to differentiate yourself as a jungler.

Heckin Support33 votes

{quoted}

I don't like this at all. Many junglers aren't even smart enough to use red buff for maximum pressure and then push the lane + try to damage turret. This is just giving less opportunity to differentiate yourself as a jungler.

I don't think this will differentiate good vs bad junglers, especially since red buff goes to the ADC 80% of the time after the second/third buff. These are the things we need more of, slowing down the taking of early game turrets.

My Waifu Vanilla1 votes

Going to ADCs after 13-18 minutes Slow down the taking of early turrets

Pick one. I am not saying that you are wrong in that turrets shouldn't be taken earlier but your argument is incredibly contradictory since the scenarios you are bringing up are at least 13 minutes into the game and thus, not early game.

AMYS GRAVE2 votes

Well we've only been waiting for this since patch 5.22. Over two years later and that one patch is still ruining the game.

ChaddyFantome2 votes

on one hand, i imagine everyone sees this as a nerf to ADCs and blindly rejoicing, meanwhile im here seeing this as making ADCs more ubiquitous by lowering the ability of every other champion to take towers.

LegitBusinessman2 votes

{quoted}

on one hand, i imagine everyone sees this as a nerf to ADCs and blindly rejoicing, meanwhile im here seeing this as making ADCs more ubiquitous by lowering the ability of every other champion to take towers.

Feel like it'd be healthier to have tower taking is a strength they have over other classes so we can dial back on their ability to do burst dps.

ChaddyFantome1 votes

{quoted}

Feel like it'd be healthier to have tower taking is a strength they have over other classes so we can dial back on their ability to do burst dps.

except i don't think you even need to do that to justify taking away their burst DPS to begin with. As logn as ADCs have a monopoly on tower taking, they will always be mandatory picks.

NineTailedMystic24 votes

I see it as a buff to towers, not a nerf to ADCs

ChaddyFantome1 votes

{quoted}

I see it as a buff to towers, not a nerf to ADCs

fair enough, tho this is not really the kind of buff towers need imo.

Melledoneus5 votes

It's a good start.

Now we need some early game resistance buffs and better targeting on turrets.

Z3Sleeper2 votes

What if early game turrets shot 2 targets for the first 7-ish minutes? That would REALLY deter some of the more obnoxious early dives while also making shoving lane an even more viable option for forcing enemies to miss CS.

Or maybe even just have the second shots only trigger vs champions if we don't want the minion-stealing stuff (never will both shots target the same champ tho).

ChaddyFantome1 votes

{quoted}

What if early game turrets shot 2 targets for the first 7-ish minutes? That would REALLY deter some of the more obnoxious early dives while also making shoving lane an even more viable option for forcing enemies to miss CS.

Or maybe even just have the second shots only trigger vs champions if we don't want the minion-stealing stuff (never will both shots target the same champ tho).

that would create a lot of inconsistent gameplay. Especially since it makes Towers feel like they get weaker physically after a certain amount of time for no real reason.

Supreme Senpai692 votes

I like this as a player of the game. I dislike this as a jungler though. After getting blue, I'd always try to farm more and only gank if I saw an opening. Because I could spam my spells and have more mana to farm faster. I'd focus on counterjungling and farming and gank when I could. After getting red though, I'd take dragon if I could or force ganks. Even if the laner just backs, I could stay and get a tower.

I think it's better for the game this way so I'm not overly upset. But it does kind of suck some of my power over the outcome of the game is being taken away.

And yes, you may all downvote me for disagreeing with a popular opinion. Its ok. I forgive u.

invisiblecat11 votes

I would also like to remove the immediate true damage it applies when the attack lands, as that will harm adcs a lot, causing them to be slightly less oppressive

Silverjust1 votes

you mean the truedamage onhit? for every attack?

Aazzlano2 votes

That was removed like last season...

I Main Swain1 votes

maybe soon i wont have to worry about losing my top turret before i get back to lane if the enemy top and jungle kill me at 5 minutes

My Waifu Vanilla1 votes

Make the slow non-existent for ranged champions. Would make things like Ezreal/Twitch jungle not come up again since they have notoriously been problematic if at all possible while also not make it impossible to EVER get away from an ADC who will chase you down with auto attacks after they tag you once. Red Buff already does a LOT of damage, I shouldn't also have to deal with Caitlyn with RFC hitting me once and putting me on a death sentence since she already moves faster than me since there's no downside to going double zeal item so slowing me by 10% means there is no way I'm getting away without an immediate gapcloser.

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