Most boring juggernaut?
Which one is more boring to play as a whole?
Which one is more boring to play as a whole?
Dr. Mundo.
Beat me to it.
Kled is a skirmisher i'm pretty sure.
Nasus is boring to lane agasn't/as.
As much as I enjoy Mundo, he's prolly the most boring, you just run at people lol.
Kled is a skirmisher i'm pretty sure.
Nasus is boring to lane agasn't/as.
As much as I enjoy Mundo, he's prolly the most boring, you just run at people lol.
I figured kled was a juggernaut since he's pretty tanky while dealing lots of damage.
Jugs have limited mobility.
Kled is a skirmisher i'm pretty sure.
Nasus is boring to lane agasn't/as.
As much as I enjoy Mundo, he's prolly the most boring, you just run at people lol.
kled is a diver.
he has mobility, but its purely aggressive. his ult, and his e are only used to dive in on an enemy and to stick to him.
skirmishers are usually pretty unrestricted when it comes to their mobility and are able to almost freely dive in and out of fights. think
who can use their mobility spells to engage or escape.
problem for example is that she suffers from an identity crisis. its almost like she was designed as a skirmisher, and someone just decided to give her a defensive steroid and sustain onto that kit and then just call her a diver.
I'd have to say Mundo or Olaf.
in my opinion, garen and mundo are the two most boring champions in league regardless of class. annie and kayle being the next two.
Garen at least has the satisfaction of ulting people.
you're building kayle wrong then
I build kayle the same as anyone else. I don't find her kit interesting in the slightest.
well i mean... her kit is a fighter/support kit so maybe you dont like her support aspects?
as a fighter most of her damage comes from her basic attack similar to xin and aatriox. as a support most of her abilities are buffs or debuffs that are magic based simlar to soraka and nami.
She's pretty hard to build since her itemization isnt really supported.
R doesnt scale with items, W scales with AP, E scales with AP and has a splash AD+AP effect, Q scales with AP+AD, and her passive is a resistance debuff for both magic and physical damage. her abilities all do magic effects though
she's essentially a giant walking
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Swap GA for Hourglass, and it's closer.
i had zhonya first, but then i thought about it and i felt that guardian angel is actually closer since you can move and it's basically a health buff.
zhonya does stasis. that's more of a bard thing. i even considered putting banshees veil.
there honestly isnt an item that is EXACTLY like kayles R, but guardian angel is pretty close since it still allows you to move and grants you a buffer zone of roughly 30% hp. the only other option would have been using barrier.
yorick
All of them

those are all of the champs that i find boring. it's okay if you like them. i like some of them too, but they're just boring to me.
shen, sona, zac, galio = i like their concept, but not their kits.
Sona and Grag are fun. I want to like Olaf, but too many things hold him back. The rest are kinda meh, and Garen/Mundo are by far the most boring.
i dont like sona because for all of the effort you put into her it really doesnt matter as much as players like to think. if her kit had a minigame or more individual impact i would enjoy her more. imagine if she played like guitar hero. imagine if she could actually play a song by using chords and such (pressing two or three buttons at once). dj sona is nice though.
graggas to me is ziggs's satchel charge + alistar's W + fizz's R. it's just not that exciting.
That is the opposite experience I've had with Sona. There have been countless games where how I played her turned it around. As far as the mini-game side of it, I'd actually prefer less of that in champ design. It's obnoxious and doesn't translate into actual champion usefulness.
a difference of opinion i guess. that's fine.
i personally like mini-games - when they're done right.
the fiora one makes a lot of sense and makes her a lot more intense compared to the old press 1 button to perform a slower version of yi's Q.
the viegar one and nasus one make those champions extremely useful in ways that their kit would limit otherwise
the twisted fate one is sort of annoying
the draven one is fun and intense.
gangplanks silver serpents,
iverns save the forest
gnars transformation
heimers turret defense mechanics
kleds dismount
malzahars minions
reksais tunneling
skarners crystals
sions hp per kills
zax and anivias rebirth
twisted fates dice
viktors upgrades
syndras passive for max level spells
all of those are some form of mini-game . they make each champion feel unique. i enjoy all of them. im sure i accidentally left some out, but i disagree with pretty much everything you said above me.
i understand that you feel like sona's spells are impactful, but i disagree. i think sonas mana and cooldowns are what is really impactful. with every keystroke she grants an aura of some kind.
so this is my suggestion - allow her to combo her spells if she presses a key within 4 seconds of her last key. if she doesnt her spells go on cooldown for 10 seconds. her spells would have 3 different pitches (blip , blep, bleep) and then if you press two keys together you get 3 more pitches (blope,blop, bloop) and then if you pressed all three keys together you'd get the highest pitch (that's 7 notes) and if you pressed R you get a noise that sounded like someone got mad and just slammed their hands on a piano and it would end your combo. she could get extra points for playing suggested notes.
and you know how DJ sona lets you toggle between music tracks? well what if /toggle was how you swapped between her 3 spells instead of pressing Q W and E? the longer her combo the stronger her aura for that spell.
me personally i think that would be a very fun feature to have. in fact im going to go make a post about it right now.
That suggestion would change her from one of my favorite supports to one I would literally never touch again. Especially since it makes you oom super fast/easy to have to spam that hard, even when the situation doesn't call for it.
no no no. obviously the mana thing would be changed and the spell casting isnt going to be spell casting. it would be an aura that grows in strength the better you play. if you mess up it causes your keys to all go on cooldown and you have to start again once the keys go off cooldown. did you ever play guitar hero?
EDIT
OH I KNOW!
what about her mana bar becomes a combo bar meter that fills up like a fury bar and grants her aura power?