Can't be the only one wanting old turrets back.

Glîtchy··130 votes·3,194 views

'Cause I am sick of us being able to melt them so fast while they can't even kill a mage like Veigar in 7 hits at Lv.9, while he chunks it.

74 Comments

Ralanr30 votes

Turrets didn't really get weaker directly. Everyone just started hitting harder. Imo

Glîtchy5 votes

{quoted}

Turrets didn't really get weaker directly. Everyone just started hitting harder. Imo

I've dived a 3v1 as Ahri and got out with 25% of my HP left, turrets did get weaker.

Ralanr6 votes

Or you killed them all faster than you used to.

Glîtchy5 votes

{quoted}

Or you killed them all faster than you used to.

As Ahri after nerfs? I strongly doubt that.

Ralanr11 votes

Idk, masteries give a considerable boost.

Glîtchy3 votes

{quoted}

Idk, masteries give a considerable boost.

Let's see, a grand total of not even 250 AP, so.... nope, unless they seriously buffed magic pen

Ralanr5 votes

I have no idea the masteries you used, the enemy champions resistances and health, and what was on cooldown.

Honestly I'd rather you post a video on your claims.

Glîtchy1 votes

{quoted}

I have no idea the masteries you used, the enemy champions resistances and health, and what was on cooldown.

Honestly I'd rather you post a video on your claims.

Really can't due to yesterday's patch

Ralanr4 votes

Maybe you should in the future when making arguments.

josearosguerra225 votes

{quoted}

I have no idea the masteries you used, the enemy champions resistances and health, and what was on cooldown.

Honestly I'd rather you post a video on your claims.

if you have no idea what kind of set up he had why the fuck are you trying to blame it on that?

Ralanr2 votes

I'm trying to cover factors the OP didn't.

big boi edri3 votes

http://leagueoflegends.wikia.com/wiki/Turret

Scroll down and look at the patch notes for turret changes. Looks like they've been buffed repeatedly.

Seems like its more a combination of higher champion damage, and huge damage reductions from tanks. Maybe he looked it up and made a point based on provided information, idk.

TimX24968B2 votes

thats called an indirect nerf.

SpecterVonBaren2 votes

And getting more mobility to make their damage invalidated.

Bard R Friday3 votes

{quoted}

Turrets didn't really get weaker directly. Everyone just started hitting harder. Imo

V6.9 Defensive stats BASE HEALTH 4000 ⇒ 3300 NEWTURRET PENETRATION Turrets are now subject to armor and magic penetration effects

dunder kill20 votes

Which "old towers"? There have been times where towers are far weaker then this. Need to specify

Glîtchy14 votes

{quoted}

Which "old towers"? There have been times where towers are far weaker then this. Need to specify

Where they can actually be safe to hug like a bitch

Jerry Temporary35 votes

Bitches arent safe to hug. They got disease and drugs 'n stuff.

Chembaron Yamada34 votes

Dude, you really have to train your dog better. Seems like it is out of control.

Jerry Temporary16 votes

Oh mega R.I.P. I got outplayed.

Celestial Lion126 votes

i really liked season 5 towers with the lasers and shields

GigglesO2 votes

Not that much happened to towers, damage just went up...

dunder kill2 votes

They also had Armor and MR added

RankOneUganda1 votes

{quoted}

Which "old towers"? There have been times where towers are far weaker then this. Need to specify

season 5 towers . the ones where t2 gave you a shield.

Chembaron Yamada18 votes

Wait for Caitlyn to headshot turrets. [sg-jinx]

Glîtchy2 votes

{quoted}

Wait for Caitlyn to headshot turrets. [sg-jinx]

Why nerf turrets when they're just oversized crude toys at this point?

[sg-ahri-1]

Νichirin13 votes

four words: scaling damage laser turrets.

Kloqdq12 votes

They need buffs right now. They are just way to weak overall compared to champions. Everyone can shred towers and the ones who are designed for it do it like 10x faster while they are two weak to actually be a threat for tower dives. They need some major help.

I Main Swain8 votes

im so done with seeing a couple level 4 bot laners almost completely take out my turret in a single push

BobaFlautist2 votes

Or you get ganked mid while your jungler is caught up in another tank, they use 3 Summoner's to force you out of lane, and then build up a big wave.

Literally level 4 xin or olat with redbuff wail on your tower for 15s with your midlaner and it's gone.

ˉˉˉˉˉˉ7 votes

RIOT GIVE US OUR FUCKING LASER TURRETS BACK

[darius-angry]

Whiteeye Avelyn2 votes

God no those towers where even worse i just want the towers to do damage and be a threat early game if anything i want the towers from TT

I Main Swain1 votes

honestly i much prefered those towers because at least they also came with debuffs. dont get me wrong they needed a damage buff too but they also slowed and i wanna say they did something else too? idk i may be completely wrong

ˉˉˉˉˉˉ1 votes

But laser turrets did constant damage though. Regular tower shots can be easily dodged, such as a very fast Yi going in and out even before the turret could focus; whereas laser with laser turrets you always took damage, and I think some other debuffs?

LichKing2341 votes

[sg-jinx]

PePsiLemoNN6 votes

I want a replay of Veigar tanking 7 tower shots at level 9. I bet nobody will show me that.

Chembaron Yamada4 votes

Since there is the practice mode to get a complete tank build even at level 9, that shouldn't be that hard to accomplish.

PePsiLemoNN4 votes

Sure . How about an actual game with a normal Veigar build?

Votable Jester4 votes

Easy. Bring Kayle, Kindred, Soraka, and Lulu.

PePsiLemoNN1 votes

Can't tell if actually stupid or just trolling

Votable Jester3 votes

Orrrr, and hear me out, I have a sense of humor and really don't care about what you guys were talking about. [vlad-salute]

Krinu11 votes

Don't even need to use practice mode.

A high end Veigar player at ten minutes (with no kills but not needing to back) could reasonably expect to have somewhere in the vicinity of 150-175 AP from his passive. That takes an enemy that's constantly getting hit as well as properly CSing with Baleful Strike. This same Veigar will hit level 9 just after the 10m mark, so we'll use level 8 for these calculations.

Let's say our Veigar backs and picks up a Morellonomicon and maybe some boots. That'll bring him up to about 275AP on the high end, and since mpen is popular, we'll assume he's running sorc boots and some flat penetration runes. Call it 35 mpen.

At level 8, Veigar has 66 base AD against 38% reduction for 41 physical damage. He also does 110 magic damage, after factoring in the half scaling and magic penetration. Each autoattack against the turret thus does 151 damage, or roughly 4.3% of its maximum health.

Veigar doesn't fare anywhere near as well.

With 966 health and only 24% reduction from armor against turret shots thanks to their 30% penetration, the first turret shot against Veigar will do 146 damage to him - roughly 15% of his maximum health. This ramps up on a per-shot basis, and since there's nobody to swap off of him, it will quickly kill him.

The first shot does about 15% of his total health. The second does about 20%. The third will do 28% of his health. The fourth will do 35% of his health. This leaves him at about 2% of original HP. The fifth shot ramps differently, and only does 41% of his health, but it's still massive overkill.

In this time, he'd get somewhere between four and five autoattacks off, so in exchange for his entire health pool he'd knock off maybe a fifth of the turret's health.

In short, unless he got Zhonya's as a first buy and blew summoners, he's not tanking seven turret shots.

Guren2751 votes

"A high end Veigar player at ten minutes (with no kills but not needing to back) could reasonably expect to have somwhere in the vicinity of 150-175 AP from his passive"

You have literally no idea what you're talking about. You would expect 150 AP from a very fed veigar at 15 minutes (lots of kills/assists).

At 10 mins you can reasonably expect a Veigar to have 60-70 bonus AP.

By 10 minutes into the game you wouldn't of even had 150 minions spawn that you could kill with Q.

Edit: Also, Veigar starting catalyst/seeker + having armor runes would survive much longer, and it's a perfectly good build vs certain matchups

Krinu1 votes

Veigar gets stacks in the following ways:

  1. He gets 5 when he takes down an enemy champion.
  2. He gets 1 when he lands any ability on an enemy champion.
  3. He gets 1 for every minion slain with Baleful Strike.
  4. He gets 2 for every large minion slain with Baleful Strike.

At the 10 minute mark, you've had about 17 waves and your 18th wave will spawn at the 10:15 mark. If Veigar farms carefully, he could use his Q up to three times per wave, granting as much as a hundred AP by ten minutes. Between careful Q usage and double stacks from large minions, it's entirely possible get a hundred stacks from minions. Getting the remaining fifty from spell hits on enemy champions is a tall order - for mana reasons if nothing else - but it's possible, especially if your jungler gives you blue buff.

Is it optimistic? Certainly, and I don't really expect most Veigar players to get anywhere close to that, and if they do, they almost certainly have some kills to show for it. But it's not completely unobtainable.

Guren2751 votes

"a high end veigar could REASONABLY expect.."

This is where you're wrong. You cannot reasonably expect to have that much AP. You can't reasonably expect that your opponent will let one of the weakest laners in the game have perfect CS.

The only real way you can get that much AP is if you get tons of takedowns.

Generally Veigars will miss shit tons of CS because their opponent will just constantly shove it into the tower, or bully them out of lane.

Troy2426211 votes

{quoted}

Don't even need to use practice mode.

A high end Veigar player at ten minutes (with no kills but not needing to back) could reasonably expect to have somewhere in the vicinity of 150-175 AP from his passive. That takes an enemy that's constantly getting hit as well as properly CSing with Baleful Strike. This same Veigar will hit level 9 just after the 10m mark, so we'll use level 8 for these calculations.

Let's say our Veigar backs and picks up a Morellonomicon and maybe some boots. That'll bring him up to about 275AP on the high end, and since mpen is popular, we'll assume he's running sorc boots and some flat penetration runes. Call it 35 mpen.

At level 8, Veigar has 66 base AD against 38% reduction for 41 physical damage. He also does 110 magic damage, after factoring in the half scaling and magic penetration. Each autoattack against the turret thus does 151 damage, or roughly 4.3% of its maximum health.

Veigar doesn't fare anywhere near as well.

With 966 health and only 24% reduction from armor against turret shots thanks to their 30% penetration, the first turret shot against Veigar will do 146 damage to him - roughly 15% of his maximum health. This ramps up on a per-shot basis, and since there's nobody to swap off of him, it will quickly kill him.

The first shot does about 15% of his total health. The second does about 20%. The third will do 28% of his health. The fourth will do 35% of his health. This leaves him at about 2% of original HP. The fifth shot ramps differently, and only does 41% of his health, but it's still massive overkill.

In this time, he'd get somewhere between four and five autoattacks off, so in exchange for his entire health pool he'd knock off maybe a fifth of the turret's health.

In short, unless he got Zhonya's as a first buy and blew summoners, he's not tanking seven turret shots.

http://www.dictionary.com/browse/hyperbole

rtbf2110059872 votes

Turrets damage and strength should increase over time. Case closed. Capiche?

Glîtchy1 votes

[{quoted}](name=John Prime,realm=EUW,application-id=3ErqAdtq,discussion-id=ZqetsmH7,comment-id=0010,timestamp=2017-09-15T16:42:24.184+0000)

Turrets damage and strength should increase over time. Case closed. Capiche?

They do increase with each hit, but by very little, if they deal such abysmal damage they should be harder to break

rtbf2110059873 votes

I mean game time. That 10 dmg bonus with each hit, I shit on it.

EkyonKun1 votes

They actually SLOWLY and PAINFULLY gain AD every minute or so. This also has a cap, so it's even worse than it sounds.

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