Make Rakan Melee

Probs feeding··6 votes·462 views

As someone with some serious time put into Rakan, I'm a bit annoyed at how just because he has a bit more range than the average melee, he's considered ranged. This means items like Targons and knights vow are less worth it on him. He can't benefit from slow resistance with phase rush or full health gain from grasp.

Every ability makes him close range with someone, excluding his Q. Yet, because his auto attack range is a bit far, he's considered melee and a vast arsenal of effects are unavailable to him because of it. I want him to be considered melee, even if it means reducing his auto range.

6 Comments

MysterQ5 votes

Agree, but won't happen.

Probs feeding1 votes

I have faith if enough people complain about, Riot will at least consider it.

Sukishoo2 votes

Vow has nothing to do with being Melee...

The Relic line is because they don't want him to be a vanguard as he is a catcher.

Probs feeding1 votes

Pulled directly from the wiki page, I can link if you want.

UNIQUE: While within a 1000 range of your Partner, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions (after reductions) to you as true damage. Both effects are reduced to 6% if the item holder is Ranged role ranged.

SailorPsycho2 votes

Doesn't make it a bad item. You just want things to be broken af.

Probs feeding1 votes

That's just not true? I want to be able to protect my ADC when there's multiple dive champs on the enemy team, but instead I'm limited to other squishy support items, when i have to be in melee range to use 3/4 of my abilities.

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