Fixing Urgot
Urgot is known as having an odd kit that does not fit his playstyle. Hes a ranged unit, but for some reason has an ult that brings him into the middle of battle, a Passive that reduces enemy attack damage for 2.5 second per auto, and has a W ability for a shield.
Here are my ideas to fixing the Urgod himself.
Passive: When Urgot Qs someone while they have been hit by his E, causes AoE damage.
W: (Passive) Urgot receives a temporary speed boost increasing his movement speed when hitting an enemy with Noxian Corrosive Charge (E). Active: Urgot stuns an enemy target for 1.75 seconds.
R: Urgod transforms into the god artillery tank of his people, wreck havoc on the enemies.
Thoughts?