[new item] Hallam Mace (the B.F. for ADC Casters)
It's been for a while now that some AD casters really struggle with the variation in their item builds. Most of the available items are aimeds towards raw stats & their are little to no item that grant you a powerspike earlyer in the game. I think the main champion that has this issue is
. He has no item available to let him snowball the early game. Whe have seen plenty of builds on him like the blue build, the tri-force build, the lifesteal build or just a mix of it. Every time it prevents him to get that early pressure while still scaling equaly into the lategame.
It's time to release an item that truely benefit these style of champions:
Hallam Mace
- Cost: 875[475] = 1350 gold
- Stats: 40 AD, UNIQUE PASSIVE: 5% CDR
- Build out:

Hallam Mace will be implemented into 2 items so far namely
&
:
Essence Reaver
- Cost: 2150[800] = 2950 gold
- Stats: 70 AD, 10% life steal, 15% CDR, the passive
- Build out: Hallam Mace +

Frozen Mallet
- Cost: 2350[750] = 3100 gold
- Stats: 500 HP, 50 AD, 10% CDR, the passive
- Build out: Hallam Mace +

Both items will grant access to something they didn't had before besides
namely cooldown reduction. Something they can access early & can match the powerspike that other adc's get from
.
Changes
5/12/2014 - 14:38
- Hallam Mace cost reduced from "875[600] = 1475" to "875[475] = 1350"
- Hallam Mace cdr stat reduced from "10% CDR" to "UNIQUE PASSIVE: 5% CDR"
- Essence Reaver cost reduced from "2275[975] = 3250" to "2150[800] = 2950"
- Essence Reaver stats reduced from "75 AD, 15% life steal, 10% CDR, passive" to "70 AD, 10% life steal, 15% CDR, passive"
- Frozen Mallet cost reduced from "2475[825] = 3300" to "2350[750] = 3100"
- Frozen Mallet hp stat reduced from "550 hp" to "500 hp"
.
.
in all of these suggestions. You basicly replace sustain utility to onhit utility. I don't think whe will see a change like that ever unless you actualy implement mana regeneration on
+
+