[{quoted}](name=Hawthorn Tree,realm=NA,application-id=3ErqAdtq,discussion-id=r2UbLdWm,comment-id=000000010000,timestamp=2019-05-04T13:50:52.513+0000)
so the purple effect originates from me, and it has nothing to do with the hitbox of the actual ability.
the purple effect outlines your hitbox, even if it in principle doesnt have anything to do with your hitbox itself. im saying if you look at the purple circle that the ludens proc creates, it gives you an idea what your own hitbox looks like.
the actual champion hitboxes are circular areas on the ground beneath your champion model. for a lot of champion models, this means theyre aligning very poorly. combined with the camera angle it creates a lot of weird visual edge cases where skillshots look like they missed you (they didnt strike your character model but graced the hitbox), or it lookes like they hit the enemy champion model dead in the face but just passed through without effect.
also, when i think of ludens proc, i think of the audio que and the droplets that originate from the champion and bounce over. you will forgive me if im not concious of every miniscule detail of every animation in this game at all times.