The hitboxes in this game are absolutely stupid.

ApexInTheCircle··9 votes·7,206 views

https://www.youtube.com/watch?v=oRvIER8dW9U&feature=youtu.be

When he pulled to me he even hit the terrain, Ergo the skillshot should have hit the terrain or flown straight past me, it even doubled back and clipped onto me. This shit happens all the time with Thresh and blitzcrank and I have no idea why.

23 Comments

Pika Fox4 votes

Hitboxes are fine. Champion hitboxes arent the same as their models, and the tilted camera angle does funny things with map height differences that only exist visually.

Hook didnt hit terrain, clipped the edge of your hitbox, but since it pulls naut to your center as opposed to your edge, he hit terrain. Its working as intended.

FederationFurry3 votes

Look at it the other way though, if hitboxes weren't that forgiving, would Yasuo every get caught through his infinite mobility? Do we really want that? At least we have a chance against high mobility champs that way.

5050BS4 votes

Yasuo Tornado's are one of the worst offenders of Hit boxes.

FederationFurry3 votes

Yeah and he's extremely difficult to hit when he's dashing about constantly with no trade off. Also Janna has the same problem with her tornado but she's not as annoying or powerful at the moment so I think people ignore her.

Salron3 votes

Naut hook hitbox has bs length, but the width isn't bad Watch this video to understand why that visual looked like it didn't touch you https://www.youtube.com/watch?v=H19TCjh3Pxo

ApexInTheCircle1 votes

{quoted}

Naut hook hitbox has bs length, but the width isn't bad Watch this video to understand why that visual looked like it didn't touch you https://www.youtube.com/watch?v=H19TCjh3Pxo

Okay that would explain it hitting me, but not why the terrain on the same level as him was completely ignored. he even pulled himself to the terrain where his model collided with it. And if I'm not mistaken his anchor skillshot is the same size as his model.

TheSingularity1 votes

Apparently when hooks reach their end in this game they get a round hitbox, which allows hooks to sneak past walls or minions and grab people, the most infamous being thresh/blitz hook (which miss far more blatantly to the point they teleport you to the middle of their hitbox)

SuicidePlank3 votes

https://www.youtube.com/watch?v=nqNl1U_NDfA&feature=youtu.be

Just look at that for a moment, do you see any problems? :))

ApexInTheCircle2 votes

{quoted}

https://www.youtube.com/watch?v=nqNl1U_NDfA&feature=youtu.be

Just look at that for a moment, do you see any problems? :))

.......WAT?

SuicidePlank2 votes

{quoted}

.......WAT?

Indie company btw.

Hawthorn Tree2 votes

https://www.youtube.com/watch?v=NtOd6eQZxQc

Ignore the rest of the clip and only look at Xerath's stun onto me. Yes, this game's hitbox is pretty laughable

ApexInTheCircle1 votes

[{quoted}](name=Hawthorn Tree,realm=NA,application-id=3ErqAdtq,discussion-id=r2UbLdWm,comment-id=0000,timestamp=2019-05-04T08:59:46.580+0000)

https://www.youtube.com/watch?v=NtOd6eQZxQc

Ignore the rest of the clip and only look at Xerath's stun onto me. Yes, this game's hitbox is pretty laughable

Lol what the actual fuck.

Hawthorn Tree1 votes

{quoted}

Lol what the actual fuck.

Small indie company man

Critmaster Garen4 votes

[{quoted}](name=Hawthorn Tree,realm=NA,application-id=3ErqAdtq,discussion-id=r2UbLdWm,comment-id=0000,timestamp=2019-05-04T08:59:46.580+0000)

https://www.youtube.com/watch?v=NtOd6eQZxQc

Ignore the rest of the clip and only look at Xerath's stun onto me. Yes, this game's hitbox is pretty laughable

that was a clear hit. it graced you but it still makes sense.

champion and skillshot hitboxes are circular and dont always align with the actual model or particles.

i dont know what that purple animation is (ludens?), but it looks like it outlines your hitbox. when you slow down the video, you can clearly see that the purple circle connects with the ability.

Hawthorn Tree1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=r2UbLdWm,comment-id=00000001,timestamp=2019-05-04T12:25:04.209+0000)

that was a clear hit. it graced you but it still makes sense.

champion and skillshot hitboxes are circular and dont always align with the actual model or particles.

i dont know what that purple animation is (ludens?), but it looks like it outlines your hitbox. when you slow down the video, you can clearly see that the purple circle connects with the ability.

https://imgur.com/a/F4Ky4nw

The moment the spell hit me. You're saying that this is a clear hit. OK. I guess it's also OK for hitboxes to not align with the model/animation.

And yes, the purple stuff is the Luden's proc. It procced off hitting me, so the purple effect originates from me, and it has nothing to do with the hitbox of the actual ability. This kind of statement makes me wonder if you have played a single game of League since the removal of DFG.

Critmaster Garen2 votes

[{quoted}](name=Hawthorn Tree,realm=NA,application-id=3ErqAdtq,discussion-id=r2UbLdWm,comment-id=000000010000,timestamp=2019-05-04T13:50:52.513+0000)

so the purple effect originates from me, and it has nothing to do with the hitbox of the actual ability.

the purple effect outlines your hitbox, even if it in principle doesnt have anything to do with your hitbox itself. im saying if you look at the purple circle that the ludens proc creates, it gives you an idea what your own hitbox looks like.

the actual champion hitboxes are circular areas on the ground beneath your champion model. for a lot of champion models, this means theyre aligning very poorly. combined with the camera angle it creates a lot of weird visual edge cases where skillshots look like they missed you (they didnt strike your character model but graced the hitbox), or it lookes like they hit the enemy champion model dead in the face but just passed through without effect.

also, when i think of ludens proc, i think of the audio que and the droplets that originate from the champion and bounce over. you will forgive me if im not concious of every miniscule detail of every animation in this game at all times.

Lux Is Mai Waifu2 votes

Season 1 problems. This game is a cash grab what did you expect? Go play DOTA2 where a competent company figured out how to manage vector abilities.

Andrewius2 votes

What do you expect from small Indie company with only billion $ profit. Working mechanics and game balance?

Anchobi2 votes

https://streamable.com/d5rdy

Working as intended xDDD You can even see double hook for a brief moment

Warpes2 votes

lol? this isn't even remotely incorrect, wtf? do understand how hitboxes actually work?...

Freeza with an I2 votes

I've been dealing with Lux Q's lately and it's unfun, it can literally pass my character and then snaps on. My friend whos a Lux main was dying from laughter yesterday since her spells kept hitting for no reason.

taleofsonata1 votes

Blitzcrank got fixed, Thresh and Nautilus and Leona on the other hand....

2saif4u1 votes

https://www.youtube.com/watch?v=e7WjK02UAgg

you should look at lux tbh, not my video btw

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