Theory Summoners Combo for Tryndamere
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to help abuse the damage bonuses from Q+passive at low HP and for its relatively short cooldown. Heal could be good too for its movespeed boost but isn't quite as effective in 1v1 melee fights and would have him miss out on some points of damage as well because of the extra health, not to mention it's affected by Grievous Wounds whereas Barrier isn't.
to help water down a challenger's sustain and help kill them first.
No
or
; just tools to win against anyone that would dare confront him (save pre-6 vs.
but what else is new).
's Spinning Slash can get him over walls and obstacles in Flash's absence and can help him escape ganks as well (although he would have to keep it off of cd).
Warlord's Bloodlust might be the best keystone because of its additional sticking power since Tryn wouldn't otherwise have much without Flash/Ghost. Fervor of Battle could be good as well so long as sticking power isn't an issue and you'll just beat down anything in front of you lol.
Thoughts? I'm going to try this in normals first; here's hoping people don't be meanies and yell at me!