Star Guardians Quest New Horizon Difficulty Rediculous
@RIOT Were any of these quests ever playtested before they were thrown into release?
Our premade team of 1 diamond, 2 plat, 1 gold and a silver - already much higher than the average skill level of your playerbase, nevermind those who dont even play ranked, havent played these champs before or sub level 30s without full runes or masteries.
We spent the last 4 hours failing the mission. Over and over and over again it would be at the 2nd last map with the 30 velkoz spamming across the map, skarners moving faster than you can move and chogaths who tank multiple rotations from casters before going down, all while restrcted to a small circle with no front line and no consistent CC
I'd like to see you show us the playtest results of ANYONE passing A Guardian's Origins with team New Horizon. Soraka - long ass cooldowns, minimal damage and delayed CC. Deadweight Ezreal - we tried blue build, AD build, straight AP build. Too focused on single target Syndra - decent aoe but lacks single target. Ult long ass cooldown to burst one target most of the time not even killing them but long CD on E for CC MF - good Ahri - lack of Aoe CC and CD reliant Extreme lack of CC, lack of reliable damage, lack of a front line and super weak sustain. Even tried building 2-3 champs as tanky to take some hits or block for others, but nothing works.
Compare this to the other team who has: Janna - superpeels, massive healing and shields/ardent user to Lulu - major CC for team to burst w poly and nonstop shield/ardent Poppy - nonstop dash/dive deny vs reksai/khazix maps while being a front line tank where the other team doesnt have one. Ult to clear the zone when getting overwhelmed Jinx - hypercarry with permanent ardent censer buff from Lulu. Traps for CC Lux - even more CC with slows and snares. Low CD AOE damage with empowered autos and massive AOE ult. Shields on top Every single person has CC and AoE damage
What the fuck is this?
Good luck getting a teamwide solo play A ranking as well. Id like to see the % of the playerbase who you think can do this. Pretty clever actually to have rewards never given out before in the form of a ward skin and perm champ dangled in front of players to make them actually unobtainable
Usually for events I do them on my main and at least 1 alt. This time I'm not even going to bother doing them on my main
Then after all that grinding with poorly designed quests, poorly designed unfun restrictions you expect people to come back to grind out an S rating?
Show me that your design team actually beat these quests. Show me something to make me half believe you think even 5% of the playerbase is able and willing to complete these because I'm willing to bet my house and bank account that it wasnt done
Expecting people to run the same thing, especially with how long it takes to run the gauntlet, over and over just for a fraction of progression in the quest chain is insanity