Champion that need REWORK or SUPER BUFF

GhostOfTsushima··3 votes·879 views

To make it into the Competitive Scene or play more often

Aatrox Akali Amumu Diana Fiddlesticks Heimerdinger Kayle Leona MasterYi Nocturne Teemo Tryndamere Veigar Volibear MonkeyKing XinZhao Yorick

If you're Bronze, your judgement don't matter here

Because everything is OP for Bronze

13 Comments

Sarutobi2 votes

Ryze!

Big Lincoln2 votes

Illaoi suuper buff please

chipndip11 votes

No Sona?

S0kaX1 votes

{quoted}

Because everything is OP for Bronze

except for aatrox

Jar Jar binks l1 votes

{quoted}

except for aatrox

Im a aatrox main, he is fine now and the are already buffing him next patch

Lunar Lunacy1 votes

I'm going to humor you for a few minutes... First, please leave Diana alone, she's one of my mains and I have above 60% winrate with her. Veigar actually is very strong as well. Yorick and Aatrox already got reworks, and Xin is kinda dominating recently, Fiddles also got buffs which increased his viability... Also, Wu kong and Leona are pretty solid just the way they are.

As for the others... Amumu is a niche champion who is really good if you can pull him off, but he's kind of hit or miss... I do think he can have a huge impact on the game though, especially in teamfights. Biggest problem with him is how easily he is counterjungled and how weak his ganks are before level 6.

Akali can be beat by most champions in lane to be honest, the trick to her is freezing lane for easier farming, then finding ways to snowball through ganks or cleaning up house in teamfights.

Heimer is basically a living Zzrot, he'll just plant himself in a lane and push it forever, which can be kind of annoying but he's pretty vulnerable to ganks before he completes a zonyahs, and he usually won't follow if you go to gank another lane.

Kayle and Tryn can just fuck off because having invincibility ultimates on glass cannon champions breaks the game in my opinion, those are the only ones I truly agree need a rework. Actually maybe Nocturne could use a little love too, his kit seems pretty underwhelming to me.

Yi is just a bronze faceroll champion (so is akali actually) but they are both easy to shut down if you don't just throw and feed them. Basically just don't feed them at any cost, and if you do, try to get your team to focus all hard cc on them.

Teemo is just teemo, I say leave him alone.

Volibear has an incredibly overpowered early game, but considering all he can do is streamline right at you (or flash/flip) he's very kitable and if you have wards he has to find some very sneaky routes if he wants to gank you. Or, you know, he could just run right at you from behind your turret because he doesn't give a shit about turret shots.

All in all, if I personally were to choose to rework any of these I would rework Heimer, Kayle, Tryndamere, and Nocturne. I might even agree with Volibear and Xin just because their gameplay is too straight forward. One I would add to the list though is Nunu, he has been down in the dumps for quite a while now.

Revali1 votes

I had a very hard time reading that since it didn't feel spaced out at all.

Lunar Lunacy2 votes

I just went back and spaced it just for you <3

Kaioko1 votes

Another thread bashing low ELO players. I mean if we are going to go by that then your opinion is invalid as well. Sites only use Plat and above as a source of reliable performance.

That being said a lot of those champions are perfectly fine the way they are especially - Amumu and Wukong. Also just because a champion is linear, it doesn't mean it needs to be a priority change.

Death by Glamour1 votes

Diana doesn't need a buff.

She's so under the radar her butt is scraping off the ground

Alkali is deliberately kept out of lcs as is the donger.

GhostOfTsushima1 votes

Bunch of Bronze reply LOL

MissingKayo1 votes

thread of bronze

BackReker1 votes

Someone who isn't talked about on here is Yasuo. I understand that he feeds off Bronze players (like me) and is mostly strong because of bad positioning from the enemy team, but a champion that can carry a game as hard and forceful even when they are 0/10 isn't a very healthy champion.

His current passive is just too strong. The shield Yasuo builds while moving is annoying, but acceptable. Other champions, like Malphite, Malzahar, and the new champion on the PBE, Rakan, have passive gained shields. However, Yasuo's shield grows faster and can't be disturbed by taking damage. Also, Yasuo's shield absorbs 100-510 for 1 second, based on level, while Rakan's is 33-254, Maphite's is 10% of his max health which without runes or items can only be 57-210, and Malzahar's is immunity to cc and 90% damage reduction for only 1/4 of a second, which takes 30 seconds to build up without taking damage at level 1. A little unfair huh? That's why dashing towards the enemy, autoing then q'ing, then dashing back away is such an easy trade, because unless the enemy has pre-ult stuns, Yasuo works so well against them, especially AP midlaners. An easy way to fix this would be to maybe increase tenacity for Yaasuo for the duration of the shield and lower the shield amount at lower levels, or just incorporate some type of passive damage reduction like Kassadin. Don't even get me started on his double crit change, that's just dumb. That's why Yasuo carries so hard, is because his early game power and first back gives him such an advantage.

His q is ok. I don't see much to do with it besides maybe lower the base damage from 100% at all levels to maybe 75%-100% scaling with ability level, or lower the crit damage. Yasuo's q is a smart ability and should probably be left alone.

Yasuo's windwall... Probably the most hated ability in the game. It blocks pretty much every missle, skillshot, and ranged autoattack in the game It can't an impenetrable wall that cost nothing with a decent cooldown, regarding that it blocks over half the abilities in League of Legends. Here is a list of everything it blocks: (http://forums.na.leagueoflegends.com/board/showthread.php?t=4058613&page=1#post43215962)

Now Yasuo's e is just a dumb idea. Other champions have dashes, but none of them compare to Yasou's. Akali has a dash, but it has to recharge, abilities can't be activated during the cast, and is her ult. Alistar's w is a good dash and cc, but is mostly used with his q, which both have very high cooldowns. I think that Yasuo's e is one of the biggest reasons Yasuo is a good champion. I think that it shouldn't be scrapped, but maybe it has stacks where you can only use it a certain amount of times, like a Riven q, or it needs to recharge before being used again, like Akali's ult.

Yasuo's ult is like his q. It's a good ability but does too much damage, and too much bonus AD damage. Also the extra armor pen Yasuo get's on his crits after ulting is just dumb.

Another thing I want to mention isn't really related, but Frozen Mallet is a really annoying item on Yasuo. I rarely see crit-hungry Yasuo players build it, but once Yasuo is in AA range, there is no escape unless you have good cc.

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