As a Jungler main, I am thankful for these new fucking Turret plating

GhostOfTsushima··37 votes·12,976 views

So many game I have to deal with my solo laner losing turret at 7min, now I if I have trash solo lane losing, the enemy can't rush the base at 20min anymore.

It actually give me time to scale up and kill these kids they're having trouble losing too.

Also FUCK INTing Sion GTFO of here

50 Comments

Noor Sakata11 votes

I love them but I do believe the gold should be nerfed

TheSingularity3 votes

This and they shouldn't be literally tissue paper when the plates fall off. The fact that I only need 2 waves to solo a tower as naut, without demolish is concerning

Spank the Fox1 votes

Why is someone afk from lane for over a minute and some change?

Illabethe1 votes

[{quoted}](name=Spank the Fox,realm=OCE,application-id=3ErqAdtq,discussion-id=hMTrtEGe,comment-id=000900000000,timestamp=2018-11-22T01:04:38.379+0000)

Why is someone afk from lane for over a minute and some change?

You do realize the time from when Darius died to coming back was only about 39 seconds? That's pretty damn realistic.

TheSingularity1 votes

2 minion waves being the total amount of minions present. Not me waiting around for 2 separate waves to arrive.

imfoolish9 votes

{quoted}

So many game I have to deal with my solo laner losing turret at 7min, now I if I have trash solo lane losing, the enemy can't rush the base at 20min anymore.

It actually give me time to scale up and kill these kids they're having trouble losing too.

Also FUCK INTing Sion GTFO of here

Actually it's worse because they are getting 700-800+ gold for killing armor plates. (5 of them at 160 gold)

Pika Fox4 votes

Its 160 divided evenly among champions nearby, not 160 per.

imfoolish2 votes

[{quoted}](name=Pika Fox,realm=NA,application-id=3ErqAdtq,discussion-id=hMTrtEGe,comment-id=00020000,timestamp=2018-11-21T18:29:41.306+0000)

Its 160 divided evenly among champions nearby, not 160 per.

If they alone they get 160 so ur 160 for every armor plating destroyed.

Pika Fox2 votes

In which theyll only get 1-2 at most in 1 death.

imfoolish2 votes

[{quoted}](name=Pika Fox,realm=NA,application-id=3ErqAdtq,discussion-id=hMTrtEGe,comment-id=0002000000000000,timestamp=2018-11-21T18:45:16.082+0000)

In which theyll only get 1-2 at most in 1 death.

And at most 1 or 2 item ahead. Which is quite alot

Pika Fox2 votes

Not really. Theyll be one component up, but youll still have your tower and plenty of time to get back into it and defend and farm up. Not to mention if they didnt back and decided to stay, you now have a massive lane advantage and they cant back without losing CS, XP, and their own tower damage. If they stay, theyre not capped off and you got a chance to buy so you are stronger than they are.

imfoolish2 votes

[{quoted}](name=Pika Fox,realm=NA,application-id=3ErqAdtq,discussion-id=hMTrtEGe,comment-id=000200000000000000000000,timestamp=2018-11-21T18:54:15.880+0000)

Not really. Theyll be one component up, but youll still have your tower and plenty of time to get back into it and defend and farm up. Not to mention if they didnt back and decided to stay, you now have a massive lane advantage and they cant back without losing CS, XP, and their own tower damage. If they stay, theyre not capped off and you got a chance to buy so you are stronger than they are.

Anyone whose capable of minion control will be able to make it push back to them and making it back in time. Allowing them to be ahead in farm and gold still.

Pika Fox2 votes

Not if you stay to damage tower. You need to push and back immediately to do that.

Ontop of that, minions are faster and hit harder, meaning counter pushing is far faster and more potent.

Z3Sleeper6 votes

I've taken 4 plates in one go at 9 mins in after killing the enemy solo lane...

Pika Fox3 votes

Yeah, bs. Unless youre nasus perfect Q stacks, 2 cannon waves, demolish, the enemy wanted to AFK on respawn and no one else wanted to rotate within the 3 minutes it would have taken you, that would not have happened solo. At most youll get 2, especially with the bulwark buff stacking and especially since each subsequent plate gains bonus resists.

5050BS1 votes

Yorick takes them fast

Z3Sleeper4 votes

[{quoted}](name=Pika Fox,realm=NA,application-id=3ErqAdtq,discussion-id=hMTrtEGe,comment-id=000200000000000000010000,timestamp=2018-11-21T23:21:04.815+0000)

Yeah, bs. Unless youre nasus perfect Q stacks, 2 cannon waves, demolish, the enemy wanted to AFK on respawn and no one else wanted to rotate within the 3 minutes it would have taken you, that would not have happened solo. At most youll get 2, especially with the bulwark buff stacking and especially since each subsequent plate gains bonus resists.

"aT mOsT yOU'lL gEt tWO"

https://www.twitch.tv/videos/338959923

Pika Fox3 votes

Pretty much exactly what i said. Like 3 full waves of minions + yorick ult + demolish + no one on the enemy team bothering to respond.

Aka not realistic.

Illabethe3 votes

[{quoted}](name=Pika Fox,realm=NA,application-id=3ErqAdtq,discussion-id=hMTrtEGe,comment-id=00020000000000000001000000010000,timestamp=2018-11-22T00:29:59.805+0000)

Pretty much exactly what i said. Like 3 full waves of minions + yorick ult + demolish + no one on the enemy team bothering to respond.

Aka not realistic.

Aka VERY realistic. Especially in top lanes. Top lane is the farthest from primary objectives, and is almost never friendly for a jungler to solo cover. Mid Covering top = Free mid....

Pika Fox2 votes

No, not at all realistic. You wont have 3 waves + yorick ult every kill top, especially if youre not yorick, and you wont have jungles and mids that have no idea what a rotation is in most games. Top died, guess where the jungler goes? Jungler goes top. Most junglers can sit under tower just fine and prevent tower damage, especially with all the buffs to towers this patch.

Illabethe4 votes

[{quoted}](name=Pika Fox,realm=NA,application-id=3ErqAdtq,discussion-id=hMTrtEGe,comment-id=0002000000000000000100000001000000000000,timestamp=2018-11-22T01:10:58.483+0000)

No, not at all realistic. You wont have 3 waves + yorick ult every kill top, especially if youre not yorick, and you wont have jungles and mids that have no idea what a rotation is in most games. Top died, guess where the jungler goes? Jungler goes top. Most junglers can sit under tower just fine and prevent tower damage, especially with all the buffs to towers this patch.

You do realize in a pressure lane...... none of those mage minions ever die top? He didn't have 3 waves. He had 3 waves of MAGES that Darius couldn't get to because he had lane pressure and sustain and harass. Darius could only clear the front melee waves.

Jungler only goes top if they are within 15 seconds of it. What it they are ganking bot? Or Draking? Or Clearing Red? You can die on off jungle rotations! Especially versus players who KNOW the rotations.

You need to get your head out of "Idealistic" arguments and look at reality, btw. No game is perfect and if you are expecting rotations like that in Solo/Duo Queue, you're nuts.

Pika Fox2 votes

In a pressure lane you dont die in the middle of your lane and let the opponent free hit tower.

Jungler has no excuse to rotate. If he is bot, mid rotates top, no excuse. Jungler covers mid if needed. Especially with all those minions still alive just dying for free, you lose too much not to rotate properly.

This whole thing isnt a real scenario that will often play out.

Z3Sleeper3 votes

Yorick ult doesn't do too much to turrets. It's only 10 +50% AD with 1.0 AS (at that point with phage that's about 60 damage a second premitigation).

Yorick himself though does through Q damage. Ghouls add a good +30% AD each as well (but with not-so-great AS).

What was really doing that damage was all those mage minions (if you didn't know, mage minions are almost twice as strong as ghouls). Almost every top laner can take 3 in that scenario.

Edit: I stand corrected, at level 7 with a phage they are actually slightly stronger, but in this case heavily outnumbered. In addition to this, tower focuses ghouls first and they die in a single shot.

Ranged Minion at 8:45: 34.5 AD + 0.667 AS Ghoul at level 7: 41.9 AD + 0.74 AS (8 +30% AD (currently 113 AD * 0.3 = 33.9))

Total DPS from Ghouls (remember, tower kills these first) = 124.024/s Total DPS from Ranged Minions = 184.092/s

Pika Fox2 votes

Ahri responds top, jungler responds mid.

Ahri presses Q, minion wave dies.

Yorick has no pressure, has to back off.

Not that complicated. Hes not going to take anything unless he wants to die.

Yorick ult is basically another cannon minion+ and summons ghouls which amps his damage.

Basically, this same situation will almost never happen in a real game.

Z3Sleeper2 votes

Their jungler was an Ivern. Their jungler also literally just took dragon. Mid was already pushed to turret, Ahri needed to clear it. It's not worth it for her to roam away and give up the CS that's already on turret just to stop a push.

These are Diamond 2-3 players. They know how to macro... most of the time.

Pika Fox1 votes

3 waves of minions - not worth it to rotate.

Yeah, no. Its worth it to rotate, especially with her team near dragon.

BigFBear2 votes

[{quoted}](name=Pika Fox,realm=NA,application-id=3ErqAdtq,discussion-id=hMTrtEGe,comment-id=0002000000000000000100000001000000000000,timestamp=2018-11-22T01:10:58.483+0000)

Top died, guess where the jungler goes? Jungler goes top.

Nah... Not really. You never played jungle right? Because as Jungler you usually don't pick teleport. So if i am not at Blue, Gromp or top Scuttle i won't go Top.

Z3Sleeper1 votes

[{quoted}](name=Pika Fox,realm=NA,application-id=3ErqAdtq,discussion-id=hMTrtEGe,comment-id=00020000000000000001000000010000,timestamp=2018-11-22T00:29:59.805+0000)

no one on the enemy team bothering to respond.

They were at dragon and mid was being pressured, this was "calculated".

Spank the Fox1 votes

Lol Pika Fox wasn’t too far off though, mate.

Demolish, Yorick Ghouls, auto resets + bonus damage Q, big wave, jungler not rotating top.

Though I do agree the gold value is too high. Maybe they can make it scaling like first plate is 80g, then 100g for the 2nd, then 120g for the third.

Gabresol1 votes

{quoted}

Actually it's worse because they are getting 700-800+ gold for killing armor plates. (5 of them at 160 gold)

but the enemy jungler does not gain free excess to your jungler

imfoolish1 votes

{quoted}

but the enemy jungler does not gain free excess to your jungler

Actually....... Dark harvest Lee sin. Clear buff invade. Clear buff invade. Neither ways ur stealing buffs or stacking dark harvest.

GhostOfTsushima1 votes

{quoted}

Actually it's worse because they are getting 700-800+ gold for killing armor plates. (5 of them at 160 gold)

Better than the game ending pre 20min

TwitchInMyPants1 votes

{quoted}

Actually it's worse because they are getting 700-800+ gold for killing armor plates. (5 of them at 160 gold)

If your whole team ignored a lane for 12 minutes then its probably an apt punishment

The turret plating gold may be overtuned but that is easily prevented snowball, literally haven't seen someone get more than 2 plates off a kill. It offers an absurd amount of ar/mr to your turret while its up, idiots ignoring it is not a statement on balance.

ModCaliCoastReplay9 votes

I honestly think they should just leave the turret plates on all game.

As a toplane main (which in my experience is the position that sees first brick a pretty good percentage of the time) I think they make laning phase much fairer - and I say this as someone who gets first brick more often than I lose it - but I was also astonished at how tissue-papery they are without any armor or MR at all once the plates fall off. I can knock down a plateless turret from 80% on Urgot with one item and Demolish if I get a single force-out past 14 minutes, and that feels wrong.

Leave them on all game. Hell, put them on every tower. Even the nexus turrets. In fact, especially the nexus turrets. I'm always astonished that nexus turrets have less health than outer base turrets and I've just about never seen a game where they were even remotely a factor in the final battle as it currently stands.

mack91123 votes

Top laner died turret plating gave me enough time to book it top and defend it against the pushing laner and jungler.

Very happy with changes so far.

Dorans Pants3 votes

I couldn´t notice any difference except more gold for me. xD

Dethflash3 votes

I love the turret plating, but i think the gold should start off lower with the first plate and scale up to 160 for the last plate such as 100/115/130/145/160 gold. Just a suggestion, overall though i love the tower changes this preseaon, been waiting for this kind of tower buff for several seasons now

Salvor Hardın1 votes

I agree.

Ifneth1 votes

Map control is definitely worth more than gold.

GhostOfTsushima1 votes

Also worth more to make a TP play and go back with your turret still up

Eleshakai1 votes

As an aggressive support player, it's been great. Since most teams don't really benefit from having a super early tower down in Gold, the extra ~800 gold from destroying the plates has been awesome.

BestPudgeNA1 votes

Why would you be thankful for a patch that gives you like 2000 less gold per game then ever other role?

Like any winning lane now gets 800 extra turret gold and JG XP was gutted so hard you're actually just below ADCs in terms of xp by the mid game so you lose another 800-1600 in stats from leveling. This is literally the worst patch for junglers in the history of the game. No role has ever been as weak as junglers are on this patch it's actually comically how dogshit worthless anything other then early pressure junglers are.

GreenKnight1 votes

They give you more rewards for hitting them, but hold up longer. I really like this, which is incredibly rare for me, when it comes to my acceptance of change.

SpaghettiVase1 votes

People may hate the influence junglers have on the game but the role is literally a Day Care Manager simulator

Illabethe1 votes

I disagree and here's why:

Turret plating disproportionately affects Top and Mid, the two lanes with the most self-shield reliant champs in the game, many of whom take Resolve.

Bot: Even if you kill the bot laners, you have a direct incentive to just freeze and farm the lane, because you're duo XPing, and need levels/farm to maintain relevance in the lane. If you take the turret in bot, you generally fall behind in cs for the rest of the game, because it will always be "at risk" cs.

Champions like Urgot are likely to become perma bans now, as people realize they can do 3 major NEW things:

-They can effectively break all 5 turret plates, gaining a massive gold lead vs an entire team (I had this happen my first game after the patch; My top teleported Bot to try to "help" (steal kills), and the result was..... while he was down there.... Urgot broke through 4 plates by himself! (That's 720 free gold!)

-They can take Shield Bash (Same game..... the Urgot literally got to a point where his shield was SPAMMABLE. He basically 1v5'd my team, because no one could outdamage his shield, while he was destroying them with Shield Bash, and REACTIVATING the shield almost as soon as it ended)

-The generally all are either carry mages or Juggernauts...... champs who generally tank strong enough to 1v5, AND damage well 1v5.

BigFBear2 votes

Just switch lane if you kill bot tower

Terchio1 votes

^ Exactly this, if the tower is gone, you should be off teamfighting other lanes as Support/Carry. Top would basically be the only lane that's meant to remain an island if it's ideal for your choice of toplaner. As a bottom laner, you grab the waves when it shifts down to your tower again, but if it pushes past the broken tower, split off, you're going to get more money elsewhere.

Seer of Mind1 votes

tbh the plating feels like nothing still. my i helped my top laner take a tower from full health from a ~7 min gank and basically melted through it like nothing.

The Trent1 votes

There are some people on the boards trying to argue the new plating is making the turrets go down faster. Like I don't think they know how armor works.

Need Gold 4 Tent1 votes

Laner dies once, comes back to lane, enemy has a BF sword from the kill + 2 platings and cs. I don't think it's very nice at all.

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