@Riot: can we get some tank items on the rift?
Let's examine tanks and their itemization.
They're the class straddling the line between bruisers and supports, lacking damage but using crowd control to hold down enemy teammates while absorbing damage. What issues do they suffer?
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"uninteractive" lane phase. Tanks just want to farm up and get tanky because they have low kill pressure in lane but any time they can weather harass (Nasus) or not die to enemy engages (Singed) Riot tends to nerf them for the Sin Of The Sustain Support, i.e. Killing you is fun and you are not dying therefore you are anti fun.
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shared itemization with the "problem child" class. Oh hey this looks like a great tank item for Nautilus maybe I'll buy it-Aaand it was Nerfed because Jax could use it while 1v5ing and get a pentakill. Needless to say any new tank items gotta not appeal to bruisers, or it'll just get Nerfed.
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PENETRATION. If tanks got 2000G items that said "reduce all incoming AD or AP damage by 35% before applying armor" the damage classes would rage to high heaven. And yet, here we are, with two items that reduce tanks' stats by a full third, when arpen already exists as a flat stat AND resistances are diminishing returns already to reduce the power of having a lot.
So way do we need? Let's examine our itemization here.
We've got:
Rod of Ages-pretty great for off-AP tanks like singed and Malphite but it can leave you resistance-less and MUST be a first item, so it's kind of out for junglers.
Randuins Omen: still decent on tanks because most have hard gapclosers and then plenty of cc. If the gold cost were lowered a bit this would be amazing.
Sunfire Cape: kind of the bruiser version of the tankier Randuins. But occasionally bought on tanks for a bit of sustained damage. Not awful, not great.
Locket of the Iron Solari: the support tank item. Tank can't have a good all-round item like Botrk or Zhonyas that would be OP.
Frozen Heart: a cool mix in theory, but gets smashed way too hard by the omnipresent Last Whispers. A no-go most of the time.
Iceborn Gauntlet: the useable version of FH. Personally my favorite tank item for giving your stickiness a little bump
Banshee's Veil: the passive is pretty suboptimal for a tank because they mostly don't care about blocking one single ability buuuut visage got Nerfed so this is it for MR.
Visage: got Nerfed.
So what do we need? What items could be added?
Here are the gaps I see.
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MAGIC. FREAKING. RESIST. there are essentially two MR items, nearly identical. Give us the anti-poke item from howling abyss, please please please oh god it would fix so much that's wrong with toplane.
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a high impact active "burst" tank item ala Deathfire Grasp or Youmuus. Give it a somewhat stat inefficient mix of health and mana, and give it an active "take 40% less damage and deal 40% less damage for 4 seconds"
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a cooldown reducing MR/Mana item that drops the cooldowns of your spells by 1 second every time you apply a non-slow cc effect on an enemy, can only occur once per ability, and once every 10 seconds on any particular champion. (hard to use by bruisers because they often only have 1 form of hard cc unlike say a nautilus who can hook in, ult a different person, and passive root a third.
Add those and IMO you'd see tanks in a far better spot than now.