Why is Yasuo just now a major problem?
Yasuo was released in December of 2013 and from what I have seen he has had no major reworks to his kit during this whole time.
What is it about him recently that has everyone complaining?
You can't tell me that he has been flying so low under the radar for over two and a half years and is just now reaching a point where he is so broken that people want him deleted.
Here is his complete patch history from
http://leagueoflegends.wikia.com/wiki/Yasuo/Background
V6.17
Last Breath.png Last Breath
Bug Fix: Fixed a bug where Yasuo's first basic attack after Last Breath was delayed if it was a critical strike.
V6.16
Sweeping Blade.png Sweeping Blade
Bug Fix: Grasp of the Undying mastery 2016.png Grasp of the Undying's cooldown no longer refreshes when Yasuo attempts (and fails) to cast Sweeping Blade on a target he recently dashed through.
V6.14
General
Bug Fix: Fixed a bug where Yasuo could be locked out of his basic attack after casting Sweeping Blade.png Sweeping Blade or Last Breath.png Last Breath.
Steel Tempest.png Steel Tempest
Bug Fix: Fixed a bug where Steel Tempest wasn't always critically striking when Yasuo had 100% crit chance.
Wind Wall.png Wind Wall
Bug Fix: No longer fails to block projectiles in the instant it was cast, if cast at the same time Yasuo died.
Sweeping Blade.png Sweeping Blade
Bug Fix: Fixed a bug where Sweeping Blade could be chain-cast on multiple targets without cooldown or cast time if cast while knocked up.
V6.2
Steel Tempest.png Steel Tempest
Bug Fix: Fixed a bug where Yasuo Yasuo's third Steel Tempest.png Q (and Sweeping Blade.png E > Steel Tempest.png Q combo) could deal damage through spell shields in certain situations.
Wind Wall.png Wind Wall
Bug Fix: Now properly continues to blocking projectiles if Yasuo Yasuo dies.
V6.1
Wind Wall.png Wind Wall
Fixed a bug where certain targeted abilities (such as Twisted Fate Twisted Fate's Pick A Card.png Pick A Card) would pass through Wind Wall.png Wind Wall as it spawned.
V5.14
Steel Tempest.png Steel Tempest
Fixed a bug where the third cast wasn't applying on-hit effects.
V5.8
Way of the Wanderer.png Way of the Wanderer
Flow capacity increased to 「 100 – 510 」 from 「 60 – 470 」.
Flow generation reduced at early ranks to per 59 / 52 / 46 units travelled from 46 at all levels.
V4.21
Stats
Movement speed increased to 345 from 340.
Steel Tempest.png Steel Tempest
Cooldown reduced to 4 seconds from 5 / 4.75 / 4.5 / 4.25 / 4 seconds at all ranks.
V4.18
Stats
Base health lowered to 462 from 512.
Base movement speed lowered to 340 from 350.
V4.17
Steel Tempest.png Steel Tempest
Fixed a bug where Steel Tempest was put on a shorter cooldown if cast in conjunction with Sweeping Blade.png Sweeping Blade.
V4.13
Way of the Wanderer.png Way of the Wanderer
Shield duration reduced to 1 second from 1.5.
Steel Tempest.png Steel Tempest
Cooldown reduction from attack speed reduced.
Minimum cast time increased to 0.18 seconds from 0.13.
Attack speed needed to achieve minimum cast time unchanged (+114%, or +60% from items at level 18).
Fixed a bug where Steel Tempest's whirlwind was dealing instant damage in the area of a normal Steel Tempest cast as it was traveling out.
Wind Wall.png Wind Wall
No longer passively grants bonus Flow from dashing.
V4.12
Sweeping Blade.png Sweeping Blade
Fixed a bug where the ability sometimes didn't count as a spellcast.
V4.11
Sweeping Blade.png Sweeping Blade
Bonus damage cap reduced to 50% at 2 stacks from 100% at 4 stacks.
V4.5
Base armor increased to 19 from 15.
V4.3
Way of the Wanderer.png Way of the Wanderer
Shield duration reduced to 1.5 seconds from 2.
Shield strength reduced to 「 60 – 470 」 from 60 – 690.
V4.2
Flow generation reduced to 1% per 46 units from 1% per 40 units.
Steel Tempest.png Steel Tempest
Now displays a maximum range indicator while the third cast is available.
Wind Wall.png Wind Wall
Bonus flow generated on Sweeping Strike reduced to 3 / 6 / 9 / 12 / 15% from 4 / 8 / 12 / 16 / 20%.
Last Breath.png Last Breath
Range reduced to 1200 from 1300.
V4.1
Way of the Wanderer.png Way of the Wanderer
The 10% damage penalty now applies to Statikk Shiv item.png Statikk Shiv.
Steel Tempest.png Steel Tempest
Third cast is now automatically smart cast (as with the first and second cast).
Improved reliability of the Sweeping Blade combo.
Wind Wall.png Wind Wall
No longer blocks friendly Dark Sphere.png Dark Spheres.
Last Breath.png Last Breath
Now grants maximum Flow on cast.
Spell animation shortened by 0.1 seconds.
Now less likely to follow target's using Flash.png Flash.
Bug fix: The cooldown is now appropriate tracked for the purposes of spectator mode and the interface.
V3.15
Added.
and
have just as much melee as he does without even a shield. Where
has it better is that he has stupidly easy 100% crit, free armor pen on his ult and for a decent time after it too, built in CC on his Q and Ult, a defensive wall that is arguably the best in the game, a shield that negates the first form of damage entirely, and a massive mobility ability on one of the shortest CD's in the game. But one of the biggest issues is that he can go full tank with just 1-2 actual offensive items and still be OP.
(or this
) and
give him 100% around 15 minutes or sooner.