Why don't the tutorials teach about warding or vision?
Title.
Title.
shut up and just buy
on 
,,Thornmail, please." ,,But, darling, you are ADC..." ,,Thornmail, I said." ,,I am not sure you understand..." ,,Shut up and take my money!!!"
ftfy
,,Thornmail, please." ,,But, darling, you are ADC..." ,,Thornmail, I said." ,,I am not sure you understand..." http://s2.quickmeme.com/img/a4/a479d9052ed5eebdb03868e23ad9eb8028148b60b3be1bbc760aec0c4c5b3132.jpg
You know you can just use an apostrophe and it wouldn't be an eyesore like double commas.
please, vision isn't important in this game. Only damage. everyone knows that
The tutorials are obviously very outdated, but Rioters usually say that they'd like to focus on existing players rather than new ones, in terms of such a 'welcome experience'. That is mostly because the ones I've seen talking about it believe that the best way to get into a game like League is not a "Press X to activate ABILITY 1" tutorial type of experience, but rather just hopping into a game and starting to learn the it from playing it- from actual experience.
I'd personally argue that this ("just experience the game") does fit League more than the instructions-book tutorial.
-_-
However, Rioters also say that they would like to eventually revisit how the game instructs the player in their first experiences, in one way or another. Currently, though, it's just not a priority.
I feel like the displayed tower-range thing that is in the easier Bots modes (Beginner/Normal Bots, I think?) is what they usually mean by that and I personally think that it's a step in the right direction.
I remember really disliking how the announcer/game always stopped me when I tried to get a bit too far past the turret, in the SR Bots Tutorial (in case you don't remember, it stops you if you get past your minions, near a turret, saying, "Stay behind your minions!"). It was pretty annoying.
I feel like the Quest System that is already present in the game ("Choose a lane" in Bots, "The Hunt is on!" when Rengar and Kha'Zix hit level 16 in a game, etc) could be of good use when it comes to the real-time learning experience that Riot wants to eventually deliver in the (probably rather far) future. Maybe even make the quests a bit more apparent? (But perhaps not as annoying as the pauses in the tutorial.)
-_-
ALSO, almost forgot- Ray29x, here, brings up another very good point that is related to mine:
shut up and just buy
on
This is pretty much the same thing I was talking about with the pauses and the forced guidance.
I feel like such a thing is actually already very simply solved with Recommended Items, in the "real-time experiences" (any gamemode that isn't Tutorial). Then again, there's a common 'problem'(?) amongst new players that I've seen before, where they forget to buy items (or even save for a whole item instead of buying its components first). But I feel like, as I previously said, that the Quest System can potential solve that, too.
For example, it could occasionally say, when the player doesn't buy often/at all, something along the lines of, "Buy Items and their components with Gold to become stronger".
-_-
What do you think about the Quest System potentially strengthening first, real-time experiences (non-Tutorial Gamemodes)?
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That's practically how I was forced to play the game since starting in Season 4. I had no idea what terms like "kite", "dodging", "warding", or "toxic" meant for almost a year. Granted, I was fortunate that I had a younger brother who had been playing for a few months before I started that could help to answer these questions. It was also about that time that I had started watching the NA LCS. So, I guess I kinda just copied what I thought would work in my games trial and error. The problem is I've loved this game since my first match, but it took me almost a year and a half to learn the game. I still have screen shots I took late season 4 with me building
thinking that was the best build for every ADC.
While I'm at it: Why don't the tutorials teach about jungling?
A: Because it is considered a higher level of play than what they aim to teach in the tutorials (How to move and cast spells). B: Because Riot changes it every season and doesn't want to update tutorials.
I legit didn't know wards existed until like level 26, I also didn't know how to find crystaline flash and thought it was a maokai only item.
That is what season 3 was all about or was it season 4. Which ever season where you can buy 25 wards and light up the entire map. It was as if you took the fog of war off. Supports made so much money off clearing wards.
It was season 3 (protect the oracles season) eventually I caught on to stuff, but if I didn't have friends to show me I would've probably gone into ranked with no idea what wards were.
It's because if wards are an actual invaluable part of your playstyle, you've probably gotten the hang of things well beyond the scope of the tutorials. It's two absurdly short tutorials, and while wards aren't necessarily a dead giveaway, any player is going to figure it out in their first Lee Sin match (Is this why he evades nerfs? So that noobs can learn from his broken gameplay mechanics?)
While we're at it, let's add in animation cancelling to the tutorial. I'd play that one, and I'd learn a heck of a lot, too. The game is meant to minimize the training wheels, because let's face it, the game has very little discovery value past level 18, and that's just these absurdly broken keystones that are going around.
Tutorials are for game mechanics. Strategy, such as that for a fleshed playstyle or for game flow adaptation, is left for self-learning. Wards fall more under the strategy (specifically moreso than a beginner's focus on build cohesion, which is minimally addressed), and so it's left for the player to adapt to over time.
I'd say because wards themselves don't actually communicate their function in a meaningful way to players, especially wards being used against you.
"Now that you got the hang of placing wards and gaining vision of your enemies, try avoiding wards that you can't see and whose position is unknown to you. GL;HF on the Fields of Justice!"
I guess you could argue that the tutorial would teach people how to use Sweeping Lens, but that's probably look something like, "Use this item to guess where your opponent's have their wards. Hope you find one!"
If wards were explicit about how they controlled territory, if they had overt clues or were visible, they'd be much more intuitive to players. Imagine a new player going to gank a lane only to be foiled. He has to assume it was warded, but nothing about the ward itself gave him that information. However, if the ward was visible (like Control and Vision wards set a precedent for) that player would understand he had been seen. Even better, if the ward's AoE of vision is visible, then the association with 'an area to be avoided' becomes even stronger. He has a chance to outplay, to be stealthy (in the true sense of the word).
Because they were too busy teaching us that
is the best item for
.
Why don't the tutorials teach new players anything?*****
I'm Diamond right now and I have a handful of people I am teaching from lvl 1.
You cannot jump into advanced mechanics like Vision, Positioning, Baron/Drag, Counter Jungling, 1-3-1 pushing, kiting, sustain, zoning, CC, etc.
They know the abilities of 5/133 champions, they don't know who they can fight and who they cant, what they can dodge and what they can't. People need to learn 1 piece at a time. It'd be cool if they had advanced tutorials you unlock as you level up that teach these things, but giving 50 tutorials at the start and expecting them to absorb all the information is insane. You may not realize how much you know about League.
I have all 500+ abilities damages, cooldowns, projectile speeds, projectile range, CC duration, jump distance, blink distance, angles abilities move at, hitbox of the abilities, movement speed, base stats, etc.
I have all 100+ item's stats, cooldowns, and costs memorized.
I know how fast I can kill a tower, dragon, or baron with any combination of champions in any situation.
I can anticipate enemy movements and attacks based on the situation they are in, the position I am in, the position my teammates are in, the position the towers and objectives are relative to me, the cooldowns they know I have, and the cooldowns I know they have. There is a fuckton of things to learn in this game, there is no simple 'git gud'. It takes years of experience to learn all this by instinct.
**Even things like Camera placement, camera movement, quick cast, size of monitor, position of your hands on the keyboard. ** I have watched people play and have their cameras in the most retarded spots possible, where they cannot see the engagement they are walking into; they actually wait to move the camera on the fight when they arrive. This allows 0 time to analyze the situation.
You can't just Ward and suddenly able to use them effectively. You have to be actively watching the map and watching your lane at the same time. Where you stand in your lane relative to where your ward is and gankable spots, too. It's far more complex than "put ward down". While it does help teammates who know about vision, it would be useless** for them**, which is the whole point of a tutorial. The intricacies of the game appear shallow, but are far deeper than what meets the eye.
lol would it make a difference when is the last time you bought a ward in a game?
Let's start with "Why isn't the Tutorial still not updated yet?" before complaining about what's IN the Tutorial that SHOULDN'T EXIST AT THIS POINT.
[{quoted}](name=Resonance x LFT,realm=NA,application-id=3ErqAdtq,discussion-id=qrvpAEdq,comment-id=,timestamp=2016-12-04T12:42:16.336+0000)
Title.
Same reason it doesn't teach you about the importance of dragon, herald, and baron I guess. Tutorial is years out of date and riot doesnt seem to care much to change it. Any experienced player can make a better tutorial guide on youtube. But even big youtubers don't do that. I don't know, new players have it bad
How riot is supposed to make you play 632496823498342 more games to reach your actual elo from bronze/silver if they don't breed themselves the casual retards that they enginereed into the game since big bang theory went on tvs and people started thinking that videogames weren't for nerds only after all?
If you're bronze or silver, you're there for a reason.
It's because i'm bad.
Not necessarily true. Higher elos have stated multiple times that bronze/silver is actually hard to climb because of the chaotic gameplay. With this being said, somebody who is s3 but is stuck in b3 could have tremendous difficulties in climbing because bronze/silver elo requires you to learn to hard carry and not just carry.
Very true
This is complete horseshit.
If you want to climb, you can climb. What holds people back is their own play, quite honestly. There's no two ways around it.
If you're that much better than your current elo, it won't be hard for you.
You also have to figure that, say you hard carry your team. Your team is constantly feeding the enemy team. I don't know if they changed it but Assist can give you 50% back on your bounty. So even if your team's combined death gold = a caster Minion. Any assist they get from you will start to reset their bounty.
The only true way to get out of Silver and Bronze is to tilt someone else. Find a Riven camp her until she runs it down mid. Find a Yasuo camp him until he quits the game. Find a Vayne kill her until the point she thinks AP vayne is the best build for her.
[{quoted}](name=Resonance x LFT,realm=NA,application-id=3ErqAdtq,discussion-id=qrvpAEdq,comment-id=00010000,timestamp=2016-12-04T13:25:02.273+0000)
If you're bronze or silver, you're there for a reason.
I've sat in low elo for too long and now the climb is pretty easy lol. I think I will find people at my skill level in gold or maybe low plat.
Whats the point? riot keep nerfing vision with every season.Couple more seasons and we gonna play without wards at all.
For the same reason they don't force you to try out every role....because it's optional. OH WAIT! No it isn't. If you want to win, ward. If you want to play every position, well...you're in luck...AUTOFILL!!!!! :D haha
I learned much of the game playing with my gold ranked friends in custom games, and I can safely say that that taught me far more than the tutorial. You have to play with other people to get the full grasp of the game.
Warding is complicated and "teaching to ward would either require one to run around a map warding marked location or it saying lay X wards. It would be nice if they made higher level tutorials, but I think they guess one would try it too early and get confused or by the time one sees the tutorial it is no longer nessasary( you already kinda get it).
Because Rito has a unreasonable hate toward vision and map control, hence ever since beginning of season 6 vision has been gutted while anti-vision gets buffed.
It's because vision and map control in pro play lead to boring matches where nobody dies or even fights until the 15 minute mark, and then you have one lame fight for dragon where maybe two people die at most and then after that it's a pathetic one-sided steamroll. Back in season 2 you were lucky to see first blood happen before the nexus turrets went down, in part because all the pro players at the time were spineless cowards deathly afraid of committing to even lane harass, and in part because vision was EVERYWHERE and you could track the jungler's every move, so ganks were seen coming 30 seconds in advance. The less accessible vision is, the less garbage esports is.
So yeah this is one of those cases where the majority has to suffer in order to cater to the elite. Personally I don't think it's worth it, but obviously Riot disagrees.
cause warding and vision only really become relevant once you hit mid silver
rito plz
Why do they make Ashe build thornmail.
Onboarding is so atrocious to this game. It's completely unacceptable by a billion dollar company trying to continue to grow.
Because riot has been shirking the duty of teaching their game off onto the existing player base since I started in season 2(and probably before)
[{quoted}](name=Resonance x LFT,realm=NA,application-id=3ErqAdtq,discussion-id=qrvpAEdq,comment-id=,timestamp=2016-12-04T12:42:16.336+0000)
Title.
well you don't get smite for awhile and actual newbies aren't gonna be roaming with terrible success
Because that would be useful, and here at rito gaems we can't have that.
can't teach common sense, its an inherited trait
The player will inherit the knowledge in game, or, most definitely the boards, if all else fails.