I never want to hear someone complain about Teemo again
For just a mere 75 gold, you can remove this champion from the game. 
Teemo can't build around his spells anymore. Right now, the best way to play Teemo is either Tank, or on-hit.
For just a mere 75 gold, you can remove this champion from the game. 
Teemo can't build around his spells anymore. Right now, the best way to play Teemo is either Tank, or on-hit.
Even if you get one, he's not going to be killing you, just a lot of traps. Or do you really expect to have the full map covered in
? Nothing is going to really make you 100% safe from a smart teemo that places them in random places you don't normally ward? There are a bunch of jungle openings, I doubt the enemy team is going to be able to ward them all.
forcing people to spend gold to counter your traps is pretty toxic. Especially when lategame they have to keep a slot open to do this for the most part even if its the trinket slot.
Teemo is a gamewarping nuisance and deserves to be complained about, he needs to be reworked.
Imagine if hecarim's passive says he deals 200% damage to anyone who isn't wearing two pairs of boots, how obnoxious would that be.
its really obnoxious when people mess with your gold
You realize Scanner is a thing?
And gee, I wonder. 75 gold to counter an ultimate. "pretty toxic" Which one is toxic?
scanner is a thing, that forces you to give up ward coverage while teemo gains ward coverage. He still costs you gold and slots no matter how you slice it.
You cannot simply avoid teemo, you cannot really counter him just by building MR. You cannot actually quantify the worth of vision especially when you have nearly no limitations to your vision compared to others
buying scanner means that you aren't going to be the one keeping baron from being taken without vision and the new ward also counters normal wards so it doesn't just hurt teemo. That means that teemo can now counterward everyone else while having wards built into his kit.
Counterbuilding is not counterplay designwise and judging by the title of your thread we are in fact talking about game design
Or you could just use the fucking scanner which is free. There's more than one person on your team. They can help ward as well.
And you can shove that attitude you're getting up your ass
The scanner isnt free even if it doesn't cost gold.
it costs ward coverage which is just as important for stopping something like splitpush teemo
Yes, the team can ward as well but there is still a cost and potentially a very heavy one. In tournaments when teemo is strong he doesn't just go roflstomp a few salty opponents and everyone has a good time like other champs. He splitpushes and drowns the game into fucking oblivion to the point its hardly even a game played for fun anymore.
Do you have your mr yet? No? Tough shit you aren't actually playing! Do you have wards? Yes? Tough shit, you don't get to play till whoever has the scanner says you get to play! Do you have the scanner or disabling wards? Yes? Tough shit, you have chores to do while the team almost gets to play.
There is a cost to counterwarding and the game's enjoyability is an additional cost of having to deal with that shit. The new wards and the scanner are not excuses, there is a reason to complain about teemo's design and no matter how many times you feed people that condescending load of shit that's not going to change.
Invisible trap wards are not healthy for gameplay. Hidden power is not good for gameplay. Information advantage cannot be measured and it always likely to be unhealthy for gameplay In design discussions counterbuilding is not counterplay Being forced to build something to counter something is not healthy game design Unhealthy design is like alcohol or sugar, you can enjoy it but there are limits before fun becomes a problem!
Good joke. Wrong section though, that goes in M&G.
Speaking of games why are you dancing around the issue now? Is it because you know you're bullshitting when you try to tell yourself its healthy or even reliable to have to buy such items to focus on teemo?
https://www.youtube.com/watch?v=bc3xhk97o48
games where teemo is strong are long and unfun to watch or play in higher level games.
No, it's just laughably, pathetically sad that you continually deny all logic and reasoning and explanation.
And its laughably, pathetically sad that all you can do is toss adverbs at me instead of using logic and reason.
I can deny what you say because what you say is plainly misleading and I will continue to do so as long as you keep spewing that counterproductive shit at those who have every reason to be complaining about teemo e.g. one of several pink elephants in the champion pool
You are dumb as fuck, aren't you?
smart enough to know you don't know shit about game design.
You neither, so?
I've explained at least the basics. All you've done is run in when you heard your buddy's zipper jiggling.
How about you actually contribute to the conversation instead of these meaningless jabs.
Do you have something to say about the subject at hand or is talking shit all you're capable of?
His ult is toxic.
lol geddit? Cuz... poison shrooms...
the shrooms are toxic obviously
The reason people complain about Teemo is because he doesn't function like most champs. Most of the time a champ runs in and the player mashes their face on the keyboard and combos with team for kills.
is different. He is all about map awareness, setting traps, and ambush at the right moment. In a teamfight Teemo is at his best when he ducks in and out of the fight applying his E to targets and use his shrooms to slow and apply heavy pressure damage to the enemy.
This guerrilla tactic infuriates people, but this is how Teemo is played at his best, It is this style of play I love so much as it require tactical skill, psychological warfare, and planning ahead; this is why Teemo is such a joy for me to play compare to most champions. And yes, counter wards can slow him down, but for
it is all about adjusting tactics and fighting 3 steps ahead of your enemy.
Lol you realize this is a game right?
Lol, you realize this game takes strategy right?
Just making sure, usually the ones who talk like that wind up on the news.
Wtf? He's talking about Teemo's playstyle using the analogies of guerrilla warfare.
Honestly, Teemo takes skill, and the reason he is annoying is because players have a lot of Map awareness and planning skills.
Meserion has the right idea, IDK what you're thinking.
literally removes Teemo from the game for free
Yes, but at least he's there for nine levels.
does similar things too
That was sarcasm. Lol
let me just quickly ward the whole map with a control ward to disable him.... oh yeah ... you can only buy one of those per person -_-
Technically, you can buy 3, but it's just 1 on the map limit.
Technically, you can buy 3, but it's just 1 on the map limit.
Tru tru. Still teemo is cancer to Jinx. Vayne. Etc (Teemo adc IS COMING BACK BOOOIESSS To deal with vayne)
Teemo only has 500 range. For reference, most ADCs have 550. That 50 range makes a big impact! It's basically a range v a melee at that point. Teemo's Q has more range, true, but it is pretty mana heavy and can't be spammed. If anything I'd say Teemo support would be more popular than Teemo ADC.
And only in normals
sweeper and oracle
Next idiot...
Where halfbrainers like you come from?
Don't people understand they just need to build
to counter his poison ticks early game? or start
or they could get
or
or 
Wait! Are you saying that you are completely countered by 75g? I can't imagine what that would feel like....
and pink wards.
That interaction was removed...
Doesnt stop him from destroying some champs with Q, destroying melees with E/W and doing half of my HP with a shroom that could be anywhere when Im not building MR third item on a carry tho.
How is
any different than Pink Ward?
Red Trinket is still way better than a ward at controlling him and thats been around forever.
The control ward shuts down traps, making it so you can run right over top of them and they won't detonate. You can follow Teemo into an obvious ambush, throw the control ward in and keep right on running without a care in the world.
Pink ward didn't do that.
But Red Trinket is even better at that - it moves with you, can't be auto'd down in 4 hits, disables traps and wards, has a larger radius, its free, and doesn't take an inventory slot.
The ward only works on a small radius, and if the Teemo sees you place one, if he's any good, he'll kite you out.
The
is mostly about vision control at choke points. Costing money and a slot limits its effectiveness as a minesweeper option.
If all else fails, play ability dependant champions, that means no worry of trading well, no worry of him getting fed and no worry about Teemos cancer
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+ boots.
Don't use your mushrooms as traps unless you have extras, but instead throw them into minion waves while farming, and catch your laner in the splash. Do a few autos, maybe a Q, and then repeat. When they start to learn what you're doing, then use your mushrooms as traps. But save one.
>
>
>
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+ boots.
Don't use your mushrooms as traps unless you have extras, but instead throw them into minion waves while farming, and catch your laner in the splash. Do a few autos, maybe a Q, and then repeat. When they start to learn what you're doing, then use your mushrooms as traps. But save one.
Lol by getting rod you are hurting your great early game, and rod isnt even that good either on teemo. Runaans would be godly in that build.
You don't need to rush AD or AP to make use of Teemo's early game -- no one is tanky enough to withstand all his poke, and you can finish your ROA before they are. Then, with the early AP (ROA is cheap), you do more damage, and the health and mana make you tankier and able to stay in lane a lot better. If you don't build a mana item, you will run OOM very quickly if you play aggressive, and can't do much.
i would say the rylais is worse then rod in that build
rod isn't so bad considering it grants health and mana, teemo does like some mana
id swap rylais for a cdr item eveything already slwos with mallet except q but really if u can q u can basic so there really isn't a need for rylais
anyway you can also go DFT and get a 75% ad ratio on q and shrooms and just build ad bruiser

TEETO ADC WITH ... TRIFORCE FROZEN MALLET BORK WITS END GREAVES AND AND AND U READY ie baby
He's not removed from the game, his shrooms are just unreliable as his main source of damage currently.
A champ had a playstyle removed from viability? Same as like half the champs that get updated.
That wouldn't be as much of a problem if he had utility, good tank stats, or high base AD. There's no actual way to play Teemo at a high level in this state of the meta. Even some Masters and Challenger Teemo mains take him out of top to go jungle, because of how bad his current state is.
The fact that you need to carry a control ward just to counter a champion's ability is already annoying. Most of the time, you won't be able to all-in Teemo, since he will be able to kite away with his W, therefore using 1 control ward won't be as effective, since he will eventually destroy it, plus it will only cover one area of the lane, and Teemo will just play in another one.
Also, control wards are pretty much mandatory for vision control. Disabling trinkets in brushes, while providing vision, is really important, and you have to give up that advantage in order to semi-counter a champion, which isn't ideal. Getting the red trinket isn't ideal as well, because then you completely give up vision contorl on your side of the map, making you vulnerable to ganks, not helping your team get vision around jungle etc etc.
Teemo is just the same as before, the only difference is that you can throw a control ward to not get hit by traps while fighting. Sure, it is a slight improvement, but you still need the outplay mechanics / team help to get an advantage.
Most of teemos damage isnt really from shrooms.... its from constant poison. Shrooms are annoying and thats why you clear out the control wards? Teemo is still a viable champ. YOu just got to learn how to control vision/wards :).
and yet hes still doing fine. high winrate, decent pickrate.