[{quoted}](name=Frontline Fury,realm=EUW,application-id=3ErqAdtq,discussion-id=qoK5hltW,comment-id=,timestamp=2018-03-26T08:24:25.517+0000)
How is modern Camille any different? There's very little mechanical to her kit - no true skill shot, extremely low cooldowns, TWO auto attack resets, massive attack speed steroid and an in-built max HP shield with virtually no downtime.
What happened to learning from your mistakes? What happened to Irelia getting reworked because stat checks are supposedly problematic for game health?
Because at the moment Camille is simply brute-forcing her way through top lane, regardless of matchup. Sion was nerfed for this very reason, yet nothing is happening to Camille - why is that?
Passive has a cooldown and relies on her auto attacking you so can be played around (as opposed to Irelia's old free stat passive). Vast bulk of Q's damage is gated behind a 1.5 second wait time and thus can be played around. W is not only a skill shot, but most of the damage is tied to hitting with the tip, and she only gets a heal from said tip, so it can be played around. E requires her to dash to a wall first so you can CC her when she does to stop the dash, though once she uses the second proc of her E it is true that Camille can only really miss it, it's very hard to dodge without significant mobility while being nearly the max range away, barring troll-pole type abilities. Ult is negated if she leaves the circle, so she's weak to knockbacks, but this is a pretty low counterplay ability... in a 1v1. If your team has no answer to the zone once it is down then you're being outcomped tbh. Probably the most powerful aspect of the ability is honestly the brief moment of untargetability that she has while using it.
Don't get me wrong, Camille is objectively way too strong right now, but she has been in a fairly balanced state before, and can be again. And she is certainly not a stat-check champion the way old Irelia was. Camille can mechanically misplay and miss. Irelia largely couldn't.