How would you make Darius more complex?
I'm not saying he needs to be complex or if he's underpowered or overpowered. I just want to talk about how you would make Darius more mechanically complex as a thought experiment.
I'm not saying he needs to be complex or if he's underpowered or overpowered. I just want to talk about how you would make Darius more mechanically complex as a thought experiment.
not sure the point of the experiment but : make a dunking mini game out of his ult https://media.giphy.com/media/3rgXBqQT75uvb1V8Os/giphy.gif
how would you go about doing that?
lol you impressive me i thought this was a troll post let me answer more seriously then.
it complicate they went hard on with the noxan garren. so that makes him simple to play by design. is hit is realtive complicated for the q the whole charging thing. my first step in making hum more complicated would be to make it scaling with damage think of sion knock. this open a bigger window for darius to be interuped.
is pasive is the hardest thing to deal with, like the only way i can think to make it more complicated is to make it scailing per mark (like 1= sec 2 = 2) etc this takes away some of the easy with witch he can will early level trades, and impired a more all in (than it already is ) play style.
his e is also realy hard to make more complicated . it was added due to the lack of gap closer. i down have a awnser but if your only objective is more mechanic
as for his w and r they seem complicated enought. w is an aa reset that gets cool down based on kill and his ult to do meaning full damage must (ftmp) gather 5 stack making as leona said a minigame
isnt it already a minigame...?
make his Q hard to hit, they did it by reducing the width it's a good start