More thoughts on Aatrox after more games
He is much more easily countered than before. The champions that countered him before counter him even harder now.
A lot of you try to argue that stacks are easy to build up and you can keep 4 ready before you dive or start a fight.
But you aren't discussing the whole picture--you will not always be the one to decide when the fight starts. An assassin in lane, or in the jungle will take you out before you can get Blood Rush. A champion that zones you can make sure your stacks fall off by keeping you from farming. A sudden team fight in the jungle will not give you time to get stacks, especially if any of your abilities are on cool down. He is much weaker at more times overall because of this.
You can argue for any champion a way to make their kit work. But these vacuum arguments do not represent the real game that is dynamic with many variables. Sure you can say there is a way to keep you stacks when the enemy is hugging their turret and you want to tower dive with your revive ready, but its overall a lot harder now._ Just because in the best case scenario its possibly doesn't mean anything when it comes to the aggregate._
Many of you say that if it was easy to keep Blood Rush (such as by being in combat with minions) it would be too strong. Well, old Aatrox could keep his Blood Well full like that, receiving a higher AS bonus, and his revive was always read. But that was okay? Why is it now OP for him to be able to keep his passive longer and/or have a non-contigent revive? What, because of that bonus base AD. Ditch it and let me keep Blood Rush by being in combat with minions an monsters...
...ah but see, if Riot ever decides to give him the ability to sustain Blood Rush, now he's basically just old Aatrox. This is why they will cling to their "window of power" nonsense, because its the **only thing **really that makes this Aatrox fundamentally different. (A window of power that involves no magic damage, no true damage, no free armor pen or crits and no %health damage. Yeah, some power. One Randuins or Frozen heart is enough to give him a hard time).
**If you took old Aatrox and kept his passive the same and then got rid of health costs but lowered healing and damage and reduced CD on dive, it would still be old Aatrox with tweaked numbers. So they can only tweak numbers now and not change his passive because that would be the same as saying they were totally wrong. **
Even if his win rate has gone up after the hotfix, it doesn't mean anything yet because
A) many players have no experience playing against him at top (which would most players), they will mess up for a few games against him at least, misjudging situations and trades.
B) many players see him as shit champion, so they won't feel the need to counter pick him
So give it some more time. You will see his win rate drop if he is seen more often, as players will not keep making the same mistakes and counter pick (and counter build) him more often.
Riot should admit that they put someone in charge of this who A) had no experience playing Aatrox and B) Ignored all input from players over the last 2 years). At the very least, for some of us, it will restore confidence in their integrity and honestly. But to cling to bad changes stubbornly only shows immaturity and egoism.
and I stomp him into the earth. And this happened like 95% of the time with Malphite. The other 5% he builds
and I get destroyed. I just don't understand why Aatrox needs a window of power suddenly when