how 5AS kog'maw should have been dealt with

NodirjonSattarov··3 votes·492 views

what were the issues?

at first he spiked way too early with items like rageblade and runaans. so instead of completely removing the UNIQUE ability, why didnt they associate the AS steroid with his R level up? this would insure that kog'maw doesn't get to hit 5AS until he reaches level 16

so it would go something like this:

  • level 6 R passive - break AS cap by 50% of your current AS
  • level 11 R passive - break AS cap by 100% of your current AS
  • level 16 R passive - break AS cap by 200% of your current AS

the second issue was that he stood still too often while AA but why was that considered a such a bad thing? wouldn't that be considered a sort of counter play to kog'maw? which leads me to my next suggestion

kog'maw HAS to stand still while AA but becomes increasingly vulnerable when cc'd/disabled OR simply takes more damage. additionally, because scripters were such a huge problem on kog'maw, there could also be a self ROOT implemented while AAing. this would prevent scripters from micro-orb walking.

the third issue was kog'maw jungle. sure, he abused all the onhit + %health dmg items. he'd be left alone for 20minutes and would come out to be a monster. the thing that made jg kog'maw so brilliant was him being able to ORB WALK the camps and abuse the stun from krugs. the stun is no longer there so it shouldnt be an issue but if the root/dmg system i suggested was implemented, it would deter people from playing jg kog'maw

hope i made everything clear - i just wanted to express my concern bc i don't understand why everyone hates kog'maw so much especially riot

3 Comments

TheHappyReaperz1 votes

I wouldn't say Riot hates Kog'maw. He's certainly a unique champion. However, i do remember part of the reason Riot reverted the 5AS he had. Most of it was is his ability too be too strong in certain situations, but part of it, was that people who played Kog'maw didn't enjoy being a turret that just stood there and auto-attacked.

Sexualsaurus1 votes

I really liked the machine gun kog'maw and you could still kite with him. A main reason why he was reverted was the abuse that was encountered (mainly in korea i believe) by scripters when playing him.

NodirjonSattarov1 votes

bump

More from Gameplay

More by NodirjonSattarov