Can the CC fest stop?

52409615_DEL·6/14/2016, 9:26:39 AM·1 votes·787 views
 The same thing i hatted when i started playing this game, i still hate 3 years latter, CC. I'm sick of crowd control, there is to much of it for an adc to have fun, it's so frustrating to constantly have anything you try to do halted by a stun.

Now let me make something clear, there is good and well designed cc such as: Thresh, Ahri, Alistar, Lulu, Vayne (E), Veig, to give a few examples. and then there is bad/poorly designed CC: Blitz, Annie, Malzahar, Warwick, Leona, Morgana, naut, etc etc etc.

Let's use Thresh as an example, this is fair and healthy CC for the game. The hook is a bit slower, taking a bit more skill to land, and let me call your attention to this part, LAND the skill shot. See, many champions like Annie Annie or Malzahar Malzahar suffer from a feature i despise, point click CC which i think has no place in the game, once Thresh lands a hook, to make use of his kit he needs to throw himself all-in to be able to ult, putting him self at risk. So why do we have champions like BlitzBlitzcrank , who does the same thing yet gets to pull the enemy directly under turret or right next to the AD without having to put him self in danger to land the combo? I have always felt like Blitz has a horrible kit design that seems like a copy+paste of Thresh's, but with less thought put in to it.

Let's talk aboutLeona Morgana the queens of this cancer. The problem here is not the CC design, both of them have a kit that fits the concept behind the champion and it just makes sense, but do they really need that much CC? Honestly, i have labeled Leona the Anti-fun champion of the game...She seems to always win lane for the adc, is extremely tanky, deals a lot of damage, and has the most annoying kit in the game by far. It's fine if a champion has one CC move, but does she need 3? it's so damn overloaded, i feel like when i'm against a Leona i'm better off letting go of the keyboard, because i'll be stunned most of the game so why bother. It's extremely annoying to AD, there is way more burst in the game than i have ever seen combined with the most CC ever, so sustained late game damage is just not even fun to play...and that's the thing, it has not been to good since i started playing, but it was still doable. My problem with Morgana has always been the hit-box on her Q, i feel like it's bugged, that thing doesn't land but it does after i'm already behind a minion. Now, i also feel like she deals an excessive amount of damage for how much CC the kit already has.

My problem is not with CC in general, it's that CC should be something that only a few champions have, like supports, it should be something somewhat rare because let's face it, does any one actually enjoy being stunted? Seriously, from a basic entertainment perspective, have you ever had fun while stunned? have you ever had fun after losing an entire team fight because Malphite hit the R key and just like that won the game, true skill indeed...and what's sad is that's really all he did, hit the R key...champions with concepts like these just need to go or be reworked already, i really hate the amount of shit flying on my screen constantly that i can't dodge, instantly killing me. team fights as an adc, they: Annie ult - I can't dodged this and it's literally an instant kill. so much fun guys can't you tell the amount of fun i'm having getting ulted by Annie every game? Ok, so i flash out of it if im pro, but then comes leona - with that chain of cc you can't do anything about...R/E/Q every time and there is no QSS or banshees that can do shit vs that. Then if by a miracle you live, come the Malp ult - R. The insta win key.

In conclusion, CC doesn't need to go, i just wish it wasn't something every new character has to have at least one move of...What happened to different champions being good at different things? Some seem to do everything, mobility, cc, damage Ekko . I feel that one of the things people complain a lot about this season, is how co-dependent the game is now, more than ever it's team focused, but it really ends up translating to the game focusing on heavy CC fest team fights, which i find terribly boring. Some of the most existing moments i have in this game are during duels vs other caries, it's just damage and mobility, making it extremely fun, what usually ends the fun? some cc move from an ally that basically prevents me from being able to duel/outplay my opponent, it's basically that annoying parent that never lets you have fun with the game, he would rather you be stunned cause not being able to move is truly the best time i have ever had in the game. Dunkey was totally on to something when he said -"The game is constantly preventing you from having fun". With that said, there has to be some CC, it can be game changing and that's fine, the problem i have is when the game revolves this much around it, i would love to see this game move away from a Heavy tank/CC meta in to a Squish/Damage meta. I would also like to see most kits reworked, which will never happen...but i think point click CC needs to go, and carries that deal instant damage like annie don't need CC on top, things feel overloaded, not every champion needs CC, make more mobility oriented ones....And i'm not even saying make a new Leblanc , that might even be a bit to much, but something simple like Q. VayneVayne is an adc that is considered highly mobile, but her mobility is not an escape, it's a dodging mechanic that is so simple, but adds so much to her kit, or say her jump Kindred or Lucian E or Ahri ult, these are all examples of abilities that are simple but add so much to the game...some of the coolest moves can only happen because of this extra key that gives you a dodge or a gap closer, and i think we need more of it than CC, increase champions dueling potentials, so players can individually outplay each other more often than grouping up and waiting for the rain of CC to descend mid and decide who wins.

6 Comments

OurLestrade6/14/2016, 10:11:04 AM1 votes

I don't even need to check to know that you're a Yasuo or Vayne purist or something of the like. They're making CC increasingly more delayed and gimmicky so you can play around it more regardless. Hell, I can't play new Taric for the life of me because his stun has such a long delay all the mobility spammers can get out of the way without a sweat.

NahDogSolRahn6/14/2016, 10:19:23 AM1 votes

You seem to have a poor standard for "good CC," placing thresh opposite of blitz, naut and leona when the only one on the poor list really should be blitz because he puts himself in no danger. Leona and naut travel to you and though naut has a point-n-click and a stun for his passive, he still needs to catch you. Leona has one hard CC, one soft CC, and the situational on her ult. If and i do mean if she catches you, she will unload her entire kit, but then that's at least 8 sec's for the first of her cool-downs to finish. She needs to hit you with the E or R to really do anything, because we all know that if she gets you with a Q, it is your fault. Compare that to Thresh, Mr. LC$-BIG MONEY PLAYZ. Flash hook, flash sweep into box then hook, hook+lantern into sweep for double team fun. Just because it "inconveniences" doesn't mean its bad.

Over Innsmouth6/14/2016, 10:24:12 AM1 votes

Thanks for the good laugh.

Atronthor6/14/2016, 11:06:43 AM1 votes

Well the problem is not the CC. The problem is that many people use lua-scripts. and these lua-scripts are able to time the abilities that perfect that you can keep in a cc as Tank till you are dead. May be some real humans who play in a real team can do that. But of course no random guys in Bronze. But they do that very often perfectly. They are retards but they are able to this. They buy a lua-script or whatever and then even retards can play this way. Better than any human to be honest.