What makes Devourer op....

WookieJesuz··3 votes·333 views

I know it's a circlejerk at this point, but seriously why is everybody whining about devourer so much! It gives attack speed and magic damage on hit. Nashors does too! Nobody complain about nashors Nashors even gives cdr The Phantom hit normally only procs like Bork, so buy a GA and a lot of the damage is countered from BORK+magic damage on hit..... Stop complaining please. If there are some legetimate arguements, I would like to hear them.

I think devourer should proc every 3rd hit btw

7 Comments

Jungle Lux God2 votes

Think of what Runaan's Hurricane does with Kalista. It is a legitimately strong item on her, and made her really overpowered when she was released because of its synergy with Kalista's kit, but outside of her it is a pretty bad item. Kalista could abuse the item hard when most other champions could not.

The difference between Sated Devourer and Runaan's Hurricane is that there are a heck of a lot more champions that can abuse Sated than Hurricane. Obviously Sated can be abused by melee champions in addition to ranged champions, and some melee champions have some devastating on-hit effects. Between true damage procs from Master Yi or Irelia, on-hit sustain like Xin Xiao or Warwick, or other kinds of damage-oriented on-hit effects like those of Shyvanna, a lot of melee can abuse the crap out of Sated Devourer's phantom hit when they can't abuse Runaan's multi-hit. This also doesn't include the fact that it can be combined with other on-hit effects like Blade of the Ruined King, both Hydra procs, and other less popular items like Wit's End and Nashor's Tooth. Sated Devourer offers some obscene synergies with certain champions and items, and that is why it is considered OP.

Fadedpf1 votes

On hits are a massively strong thing in league. The champions with a bunch of them that are strong and their kits relying on them are the abusers of Sated. Sated is just horribly designed with making on his spamable. Doubling all the on hits in someones kit and any items they might have like item 3153 is just flat out stupid and broken. The champions alone without Sated are completely fine though.

Erockandroll1 votes

{quoted}

On hits are a massively strong thing in league. The champions with a bunch of them that are strong and their kits relying on them are the abusers of Sated. Sated is just horribly designed with making on his spamable. Doubling all the on hits in someones kit and any items they might have like item 3153 is just flat out stupid and broken. The champions alone without Sated are completely fine though.

Just slow down their a bit.

The Phantom hit passive does not double you DPS, it only multiplies it by a factor of 1.5 since it only procs on every other hit.

And I would disagree, champions who relied on on hit effects, were not fine. Considering that champions who rely on on hit effects, don't benefit that much from AD or Crit chance, as other auto attackers would. I honestly didn't see any Yi, Shyv, Xin, until after Sated. (though I might argue that BotRK is Overtuned.)

WookieJesuz1 votes

What do you suggest as a replacement?

Fadedpf1 votes

I made a thread about having a devourer replacement for on hit using champions http://boards.na.leagueoflegends.com/en/c/gameplay-balance/Eajp1FXP-my-idea-on-replacing-devourer

Sasogwa1 votes

Because it's enhancing botrk and some on-hit abilities and god knows botrk is far more broken than nashor's tooth.

  1. you don't need any other stat to make it work (like you kinda do with AP and Nashor's). Let's compare the damage of botrk and Nashor's tooth against a 1500 current health target, which isn't that high : botrk grants 1500*0.08= 120 damage on hit Nashor's tooth grants 15(+.15 AP) damage on hit You need 105/.15 = 700 AP to make it deal as much damage

Yet, good factor for Nashor's, MR is more expensive and armor growth/lvl of champions is stronger than MR growth/lvl of champions. So the fact it's magic damage makes it slightly more valuable.

Yeah, but botrk gives lifesteal and the active as well. Fine, Nashor's give cdr. Overall, Botrk is still stronger as an item.

Now devourer. It multiplies by 1.5 the damage of on-hit effects. So basically that botrk will become even more effective. Or Nashor's tooth actually. Devourer + Nashor's tooth is pretty common on Teemo Kayle jungle. And it also multiplies by 1.5 some on-hits that are already very strong (Yi's E, Shyvana's E)

I'm not sure if you already played a very tanky champion against the likes of Master Yi, but this is how the death recap looks like, approximately : 1200 true damage 1000 botrk damage 900 basic attack

Now that might be somehow understandable if his whole build was based on botrk (the true damage is still beyond stupid) but when you actually look at his items and see he has item 3930 item 3153 item 3031 item 3046 item 3035 and that even with the last 3 items he doesn't deal more damage with crits than the botrk proc, or the true damage, for that sake, you know there's a problem.

T RexHasTinyArms1 votes

So two things, the item isn't broken as much the synergy w/ certain kits is broken. On certain champions devourer is amazingly strong and it just has to do w/ their kit. The problem is that you make the item the ONLY choice for champs it has synergy w/ if you nerf the champ to be balanced w/ the item. Xin and WW are two of the best examples of why the item struggles to have good balance. They both have on hit heals that are balanced around attack speed. If you have a .5 AS then you hit 2 times in 4 seconds to proc SD, or 3 times in 6 , if a fight lasts 12 seconds that is 9 hits with SD, or 6 hits w/out. It's a 50% increase in healing. Taking the same 12 second fight w/ an AS of 1, SD hits 18 times, and normal hits 12, and becomes 36 vs 24 if the AS is 2. The gap in hits becomes huge really fast, and if you add in BOTRK heal there is basically little to no way to balance so that SD hit count isn't super strong, if regular it count is useful, or regular hit count is super weak if SD hit count is balanced. If the item said "at 30 stacks your damage is increased by 50%" everyone would freak out, but because it only increases on hit effects it doesn't seem that bad, and isn't in many cases. It is only a problem on champs who can be relevant in damage using just on hit damage and then building straight tank so you HAVE to focus the tank bc of their level of damage. Xin can actually use warrior and put out good early game pressure, or be played top or something, but if he is balanced around devourer then doing those things would become troll kinda bc his power would be balanced assuming that he build devourer and w/out it he would be in a weak spot in terms of balance.

Additionally, I'm not sure how the logic of buying GA works as a good response to SD. GA isn't cost efficient for armor and mr, it is legit a bad item if the passive is down, and the passive doesn't help vs SD bc SD is sustained dmg so they will still have it up when you revive.

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