Soraka is SO CLOSE to being great...but needs a little more.
So, I think the Soraka rework did a lot of good things. I enjoy playing her a lot and I feel a lot less like a passive heal bot. However, I don't think she's as good as she could be. Now, what I'm proposing are some rough changes, but bear with me:
#Her Passive: "It's too late, he ded"
Number one problem I find with Soraka is her passive is...not that great. Yeah, the idea of the Bananambulance is amazing but there are some huge, key problems with it:
- Early game, your allies will generally not want to be low HP. If they're <40%, they're probably going B
- Mid-game, it has a bit of relevance
- Late game, absolutely useless. If someone is below 40%, they probably already got bursted and are dead/out of the fight.
With this in mind, let's try this another way: Let's make the Banambulance more panic-y.
Change 1: Her passive at level 1 only gives the MS rush at 30% HP Change 2: Her ultimate now has a passive effect. Every rank increases the passive threshold by 10%
Roughly, this translates to 30/40/50/60 at levels 1/6/11/16. In this change, now Soraka is a bit more mobile and able to react. More so, teamfights she'll be more able to whiz around and heal targets. Likewise, now Soraka's passive has a little more use throughout the game, growing stronger with each rank of her ult.
#Her Heal: "Slowly committing Suicide"
Next is the heal. Soraka's heal has decent cooperation and tradeoff, but there's one major problem: Soraka will always outheal what she can restore with her Q. The simpliest thing would be to lower the cooldown, but let's take some stabs at making this interesting:
- First idea: Soraka's W can be cast on herself to heal equal to hitting 1/1/2/2/3 Champions with Q. However, the mana cost is tripled, the cooldown is vastly increased OR both.
- Second idea: Soraka may cast W on herself, healing herself for 10/20/30/40/50 or so. However, this is multiplied for every champion over 40% HP in nearby vicinity
- Third idea: Add a heal component to E. Landing the snare will heal you, the silence/field itself will not.
The first idea focuses on Soraka and her Q. It ties back into the concept of Soraka being offensive and defensive. The second, Soraka is rewarded for keeping her allies high in HP. The more healed allies, the more Soraka can focus on keeping herself alive. Finally, the last idea includes rewarding Soraka for comboing her abilities. Q slow. E snare. W Healing. All together, it makes for a pure combo that rewards Soraka with Hp to continue healing her allies.
So what do you guys think? Good? Bad? Needs work but heading in the right direction? Right skills, wrong implementation?