Deadman's Plate is in a League of its Own
It's not just a statistically better choice than most defensive items, it has more interesting gameplay choices while using it:
- moving around speeds me up (gotta go fast)
- moving around builds up a sucker punch on my next empowered attack
- blowing the sucker punch also slows my target
Then there is the psychology to utilizing these things:
- do I hold back my empowered attacks to keep the speed buff
- do I need the buff to maximize escape potential
- do I risk blowing the buff for max damage and running ahead of the target into enemy territory
- do I keep the buff just so I can keep up with the target and not use any empowered attacks
Let's not forget the stacking you can get out of
+
on champs like
all smooshed into his Q. It just feels really good running around in circles to get your stacks back up, especially when in a bush, surprise demacia has never been more liberating.
Deadman's Plate isn't just picked because it might statistically seem better, it is simply one of the most fun designed items in the game, that adds another level of gameplay when built. Build up (investment) and pay off (execution) gives value to decisions, it is the corner stone of great game design; summoners rift is built on this very principle and Deadman's Plate is an item that encapsulates it on a micro scale in comparison.
It doesn't matter how much you nerf this items stats, its design at its core transcends numerical value.
with MS quints and Stormraider's is fucking impossible to escape this patch.
approves.
learn to play this guy. Permanent 99% slow with max cdr. Immobile melee have a bad time
i have little to no faith in riot in this regard.