as a tank main im fine with the premise of CotC

agbudar··3 votes·720 views

however i think a better approach would be something like

13% max hp for hitting cc and 3% max hp beyond the first champion.

that way it maxes out at 25% instead of 35% +190 base and is somewhat better in duels. could even lower the cooldown a tad bit 30 seconds is pretty long 25 perhaps?

8 Comments

Rock MD4 votes

What the unholy fuck?

It's so strong because even people with a half useful single target CC and dueling potential can abuse it.

Are you saying you want to DOUBLE the shield Vi and Poppy are already getting?

Nah, nope, fuck that.

GULAG 4 U1 votes

but tanks aren't op until they have a 58% winrate!!

Dark Nephthys3 votes

Courage is a bit to strong and they are thinking about nerfing it. Making it stronger for 1v1 is also not good because some champions are a bit to strong with it. Personally, I don't think its too op but I do agree with lowering it down a little bit. I saw some people suggest to just lower down to 5% Max hp instead of 7% and I feel that is a pretty fair idea.

That way it would be 5% + the base in 1v1 and when you are in a 5v5 team fight it'll be 25% instead of 35%. (I know you suggested 25% at max as well, but this just feels easier to do plus you suggested to buff it's 1v1 power which might be a bit much).

Other suggestion I saw was to increase the base even higher, but make it Bonus %HP instead of Max, which I could see that being an option, so we don't see non-tanks abusing it.

CrimsonCobra31 votes

That could work. Increasing the base to account for the lost bonus on the percent, and changing the percent bonus to scale off of bonus health. It would still be good early game, but would massively drop off late game on offensive builds.

CrimsonCobra31 votes

This would be a further encouragement to divers, who I believe are already abusing this item. I know I'm asking for my Xin Zhao pick to be nerfed with this, but I think it's for the greater good. Divers shouldn't benefit so much from this item. That said, I do think higher %HP scaling is the way to go.

RexSaur1 votes

It should be a team fight only mastery, it shouldnt even work in lane tbh, maybe then it would have an weakness, buffing its 1v1? Rofl thats the actual problem with the mastery, its godly in team fights AND its good in lane, its like a better version of TLD straight up.

Dark Nephthys1 votes

{quoted}

It should be a team fight only mastery, it shouldnt even work in lane tbh, maybe then it would have an weakness, buffing its 1v1? Rofl thats the actual problem with the mastery, its godly in team fights AND its good in lane, its like a better version of TLD straight up.

The only thing that needs to happen to it, is to reduce the % amount of it. Make it 5% per champion, that way it maxes out at 25%. Increasing the CD could also be a suggestion if it's still to good in lane though

CrimsonCobra31 votes

The percent portion is mostly for scaling into the late game. And personally, I've found it to be strongest early.

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