Second tier and inhibitor towers need a lot more health. A LOT more.
I just finished playing four ranked games with the new patch and I have to say that the towers are still way too easy to kill. A lot of items and abilities have been added specifically for taking down towers -- buffs to minions, the new
, the true damage to towers dealt by the jungle buff from rock monsters, etc. However, right now, we were able to take down the towers, including the OMG LAZER towers easily without doing anything different from before.
Note: I was thinking going into preseason that I would have my supports build all kinds of minion buffing items -- captain's boots,
,
, and the new minion boosting elixer. Add to that the baron buff, and I was hoping to be leading armies of minions to siege towers as a support. However, instead, the turrets fall so fast that all of this is overkill.
Suggestion: Double the health of the second tier turrets and triple the health of the inhibitor turrets. They have to be something of a danger in order to make all these new anti-turret items and buffs useful.