Second tier and inhibitor towers need a lot more health. A LOT more.

MungoGeri·11/20/2014, 8:34:51 AM·2 votes·615 views

I just finished playing four ranked games with the new patch and I have to say that the towers are still way too easy to kill. A lot of items and abilities have been added specifically for taking down towers -- buffs to minions, the new item 3056, the true damage to towers dealt by the jungle buff from rock monsters, etc. However, right now, we were able to take down the towers, including the OMG LAZER towers easily without doing anything different from before.

Note: I was thinking going into preseason that I would have my supports build all kinds of minion buffing items -- captain's boots, item 3504 , item 3060 , and the new minion boosting elixer. Add to that the baron buff, and I was hoping to be leading armies of minions to siege towers as a support. However, instead, the turrets fall so fast that all of this is overkill.

Suggestion: Double the health of the second tier turrets and triple the health of the inhibitor turrets. They have to be something of a danger in order to make all these new anti-turret items and buffs useful.

7 Comments

Leti the Yeti11/20/2014, 8:49:40 AM1 votes

well the supposed shield, lasers, and slows are the "danger"

Talamare11/20/2014, 9:06:00 AM1 votes

But that 10% damage reduction on the the guy who deals the least amount of damage!

Marthian11/20/2014, 9:40:58 AM1 votes

Even the outer is kind of squishy.

MungoGeri11/20/2014, 10:30:04 AM1 votes

But, you know, buffing the damage of the OMG LAZERS would be nice, too. It'd be nice to have a reason to get an item 3056 .