Spirit of the Golem King Suggestion
I like the new change to the Spirit line of jungle items for the most part, because it allows one to kill jungle monsters without losing mana or life in the process. However, the change makes the Spirit of the Golem King even less of a tanky item than it was before. It already went from 500 health (and no armor or magic resistance) to 350 health at the beginning of the season and now it doesn't have any health regen.
This makes it an even less valuable item in general combat. Could you change the health value on Spirit of the Golem King back to 500 health so that it can be a little more tanky of an item than it is? If you have to increase the cost by 200 gold, I understand. However, I think by removing the general purpose health regen that you can increase the health value of Spirit of the Golem King without increasing the general cost of the item. Thanks.