About Karma' shield
So when people plays Mid Karma, they usually max her Q first since it offers the safest way to farm and to burst enemies from afar
When people plays Top Karma, there are a minority of players that max her W since it is a great bullying spell against melee champions AND it gives a good ganking potential
So when people plays Bot Karma, shouldn't they max her shield (E) first ? I mean, it's completely logical to protect her ADC by giving the maximum shield value to him.
The problem is, when people max Karma's shield first, mixing it with mantra doesn’t provide a satisfying effect. The damage doesn’t scale with her shield value compared to the old Karma.
Also, people don't max her shield first because no matter what rank is her shield, mantra will automatically give a 60% movespeed bonus. Here are some numbers to clarify things:
Inspire (E) : Shield: 80 / 120 / 160 / 200 / 240 (+ 50% AP) Bonus Movement Speed: 40 / 45 / 50 / 55 / 60% Defiance (R+E) : Magic damage : 60 / 140 / 220 / 300 (+ 60% AP) Bonus Movement Speed: 60 / 60 / 60 / 60 / 60% AoE Shield: 30 / 70 / 110 / 150 (+ 30% AP)
So as you can see, even with a level 1 mantra, the shield will give a movement speed bonus of 60%. All ranks doesn’t increase that value. Also, the 60 (+60% AP) damage is just not rewarding enough to use it in a battle. As a result, players will use her Mantra shield as an initiating move, ignoring that damage.
Shouldn't Karma be the definition of versatile ? All of Karma's abilities have both an offensive and a defensive component, accentuating the dualism of her character. She should be able to max any spells first without having a disadvantage.
Also, I’d like to point out how her shield got hardly nerfed in terms of damage compared to the old Karma. Her shield and damage value was : 80 / 120 / 160 / 200 / 240 / 280 (+ 80% AP)
So here are some suggestions to make her shield more usable when combined with Mantra. Because you know... we're talking here about Karma's ULTIMATE.
Just pick one or more...
Increase the speed duration by : 0,25 / 0,50 / 0,75 / 1,00 second Increase the casting range by : 30 / 60 / 90 / 120 Increase movement speed boost to : 60 / 70 / 80 / 90 % Increase the shield's duration by 1 second
Damage and shield value now scales with Karma's E and mantra now increase that value by : 0 / 40 / 80 / 120 (+ 20% AP)
Maybe by doing this, we will see more players use mantra + E to deal damage and to actually SHIELD their allies instead of just using it as a movement speed bonus.