Ideas to split up Resolve tree for Vanguards and Wardens

KoKoboto··0 votes·217 views

#Resolve (Vanguard tree):

Grasp of the Undying | Aftershock | Battle Flag

Battle Flag: Landing hard crowd control on an enemy sets down a battle flag at wherever the CC was applied. The battle flag creates an AoE that grants nearby allies bonus movement speed and AD/AP (adaptive). Slows the movement speed of enemy by a small amount. Has a pretty long CD, moderate AoE. Stacked battle flags only give X % additional bonus

Perseverance | Demolish | Font of Life

Iron Skin | Mirror Shell | Conditioning

Overgrowth | Greenfather's Gift | Battle Trance

** Greenfather's Gift:** Staying in Brush grants tempoary bonus max health (The amount of health scales per level). After leaving Brush the heatlh remains for a few seconds.

Battle Trance: Staying in combat grants bonus health regen up to something.

Next is [Insert word for Immovable or something here]

#[Insert word for Wardens or something here]

Guardian | Hand of the Unyielding | Something

Hand of the Unyielding: Attacking a champion marks them for a few seconds. Attempting to attack marked champions outside of your attack range pulls them towards you.

Congregate: Immovable | Congregate: Storm | Congregate: Might

Congregate: Immovable: After standing still for some seconds gain immunity to knock backs and stuns. Taking damage, dealing damage, or moving causes the affect to last for a few more seconds before it goes on cooldown. Moderate cooldown.

Congregate: Storm: After standing still for some seconds gain bonus damage on your next damage dealing attacks. Taking damage, dealing damage, or moving causes the affect to last for a few more seconds before it goes on cooldown. Moderate cooldown.

Congregate: Might: After standing still for some seconds gain bonus resistances. Taking damage, dealing damage, or moving causes the affect to last for a few more seconds before it goes on cooldown. Moderate cooldown.

Transmute | Life Tap | Siege Master

Transmute: When nearby allies take damage begin to build up energy. After a few seconds or after X energy is built release it to slow / stun / knock back enemies around you based on the amount of energy built up.

Life Tap: Dealing spell damage causes the enemy to take damage over some seconds and applies Life Tap when you are nearby. Life Tap creates a small AoE around the enemy, allies near the enemy heal for some of the damage Life Tap deals. Enemies near the Life Tapped enemy take some of damage Life Tap deals. Deals magic damage, the scaling it adaptive, the healing and damage aren't divided up by allies / enemies.

Siege Master: Increase your magic resist and armor nearby any tower, increase the magic resist and armor of nearby allied towers. Left click on any ally towers or destroyed enemy towers to activate Siege Master, channeling for a few seconds before calling out a Siege Supply Minion. The minion starts at base and moves down the lane towards whatever tower you activated Siege Master on. Clicking on the minion to channel for a second and get a Siege Supply potion. The cart holds a maximum of 5 potions that you and your allies can take, max 2 per champion. The Siege Supply Cart has 2 hit points.

Something | Revitalize | Second Wind

1 Comments

JhonTeemon1 votes

hi

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