New Frozen Mallet build
Item Idea A
[1000] +
[1400] + [1025] = 3425
- Stats: 750 health + 35 Attack Damage + 10% lifesteal
- UNIQUE Passive - Icy (stack): Basic attack slow the target's Movement Speed for 2 seconds on hit 20% slow. Icy stack are generated while out of combat for 5 seconds & generate one stack every 5 seconds. You can only hold 6 stacks of slows & the slows aren't stackable.
- UNIQUE Active: Deals 150 [+2% maximum health] magic damage and slows the target champion's Movement Speed by 40% for 2 seconds (90 second cooldown).
Context: The idea arround this change is to remove
limitation and provide them with better sustain stats. A now passive system should provide more counterplay while promoting it more for bruisers.
Item Idea B
[1000] +
[1900] + [625] = 3525
- Stats: 750 health + 50 Attack Damage + 100% Base Health Regen
- UNIQUE Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the target take the most damage).
- UNIQUE Active - Crescent: Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units and slows them for 25% for 2 seconds (closest enemies take the most damage) (10 second cooldown).
Context:
now only provides a slow on the active (so every 10 seconds). The different howevers is that the slow is now AOE and the item is "melee only". The item will also become more for fighters than actualy bruisers but it still has potentional while building early. It could become a good alternative for
in terms of the slow active.