Dear Meddler, I have a few questions about Evelynn

B3ER·4/27/2016, 4:40:48 PM·49 votes·14,057 views
  1. What archetype/class and subclass is she supposed to fall under?

  2. Does she fulfill her thematic role well?

  3. What is she supposed to do in gameplay and does she do it effectively?

  4. What stat is she supposed to scale with, is it effective enough?

  5. She seems to be underperforming, even amongst her mains. Is the balance team happy with her?

88 Comments

RiotMeddler4/27/2016, 6:19:00 PM50 votes

Evelynn's intended to be an assassin, with a heavy focus on flanking and range management within an engagement. Like other assassins taking out a valuable target should be her primary goal. AP is intended to be her primary form of scaling.

For a long time a more diver like playstyle, with pretty tanky builds, has been her most effectively way of being played though, which creates some thematic disconnect. Performance wise we see her as very middle of the pack when played by experienced Evelynn players and compared to other champions played by people familiar with them. Her average performance is a little on the weak side, brought down in part by newer players going for higher damage, squishier builds that tend to be less successful. Balance wise that means we feel she's in a reasonable, stable spot at present.

Long term Evelynn seems like a good choice for a full update someday, given that disconnect between champion thematics and play, plus the age of her model, visual effects etc. We won't get to her this year, we've got other champs already in the pipeline. Next year she seems like a strong, but not guaranteed, contender for a spot though. If we do assassins as the end of year class update it's likely she'd also get some adjustments then.

R2D204/27/2016, 7:10:53 PM9 votes

I feel like evelyn is a really poor state right now, hard to pick-up for new players and if they have an aggressive counter jg or invade she gets pooped on.

DrugsForRobots4/27/2016, 9:09:25 PM3 votes

I see all these comments about what should be done to Evelynn's kit but despite all of these comments, nowhere is there any mention of making stealth and stealth-like effects a more integral part of her kit or the game at large.

The fact remains that stealth and vision effects are the least explored design space in the game. It's a tragedy how this game is leagues beyond DotA in every possible way except when it comes to how sight and stealth behave! In that regard, we've barely progressed at all! Riot, please, for the love of stealth, open your eyes!