Relic Shield needs a mechanics REMAKE
It should start the game with the 200 hp thresh hold BUT after 20 minutes should scale to simply instantly killing minion except the special ones from inhibs down.
Right now tanks can't clear their stacks in solo que. This changes nothing for pros. It is simply a quality of life issue. The hp scaling and armor makes it damn near impossible to clear anything before an ally instantly aoe wipes out the group.