My ideas for Riven [Opinions welcome]
- A problem of hers is the mobility. It is TOO consistent and therefore, toxic to the game because it disables [most] chances of actually catching an attentive Riven both off-guard and on-guard while allowing her to chase down foes and breach the frontlines of enemies like a Vayne on roids. [minus the breaching frontlines part]
To solve this, I thought of a "Stamina" resource bar. It is a bar for champions such as Riven and Garen who have no resource bars. This bar will be a 10-12 second timer after an ability is used. Once the timer runs out, all the champions abilities go on cooldown for X amount of time. (Let's say half of the timer, so if it's 12 then 6 seconds) Of course, people with this will have lower cooldowns than the average champion. It's similar to Heat [Rumble] in a sense, however, it doesn't give them bonuses, and they do not have to spam abilities to increase it. The timer starts the second they use an ability.
I believe this would actually add more skill to her because you need to focus on your stamina. You can't just faceroll buttons and expect a clear outcome with you on top. You need to make harder decisions instead of "Click R, spam Q W E in any order." Decisions such as deciding whether to trade or not, because now with this you're no longer insanely overpowered in both a burst-off and a sustained fight. If you try to spam your abilities, your Q can go on cooldown mid-way. Things such as that.
- I believe there should be a change in her ultimate to make her more skill based. (Aside from the fact, to be a SUPERRR good Riven player you need to animation cancel).
My pitch is this: Instead of having it scale the lower the enemies health is, make it so when it is activated -- the damage is increased with each ability afterwards that hits an enemy champion(s). This makes is so Riven's actually have to HIT their abilities, instead of missing a whole combo and destroying half of the enemy team with just her R. It's harder to make the damage stronger, but if you're able to hit multiple enemy champions with multiple abilities, it is worth it for Riven.
^ This idea will go perfectly with the stamina resource bar I made above. It will make her ultimate more skill based, while preventing it from being overpowered if she manages to constantly hit abilities on enemy champions over her ultimate time duration.
I hope I can get opinions on this.