Balance Changes; Where a They? Here's problems that I think need to be addressed.
- Junglers shouldn't be full health when doing their early clears.
- Top lane shouldn't rely heavily on counterpicking.
- There should be some form of counterplay if you're counterpicked.
- Junglers shouldn't be able to match levels with solo laners if they're camping lanes and not clearing.
- Junglers shouldn't be able to keep up in gold with solo laners if they're camping lanes and not clearing.
- Jungle camps need to give slightly less gold and XP, but respawn faster to allow junglers to stay even with laners in terms of gold and XP.
- The role of jungle is to influence lanes or influence the game. Junglers should either gank in the early game and fall behind in levels, but influence his teammates or farm and scale to late game, get ahead in gold and xp and also take jungle objs (dragons, rift, baron.)
- There's too many champions in league who have % health damage.
- Tanks in league should not have any or only have very little % health damage, but should have good crowd control and decent burst damage.
- Marksmen in league should have better build paths and itemization. Every marksmen in the game goes triple crit items, mercurial scimitar, and armor pen. There should be items in the game like attack speed, health, and damage for example.
- Boots in the game are too cheap for their actual worth. Ninja tabi's and Merc treads provide too much utility for their worth in game.
- Bottom and top tower need to have more health and armor early game to prevent first tower being taken at 6 minutes. Mid lane tower is fine due to the lane being shorter and the laner is able to get back to lane significantly quicker.