Daily reminder that Lux, Ziggs, etc., should have their maximum mana looked at.
Mana regen changes for S5 screwed up these Champions badly. The new Mana Font (Chalice passive) doesn't favor them because for it to give a meaningful amount of mana regen, you need at least 1500 maximum mana. That means getting a mana capacity item, which several mages and supports cannot accommodate into their kits without screwing themselves on some other front (i.e. getting a Zhonya's or a major support item).
Maximum Mana at level 18
: 1184
: 1184
: 1091
: 1108
: 1169
: 1227
: 1184
: 1184
As you can see, several of these mages have a mana capacity problem. SOME can compensate with a Tear of the Goddess, but not all of them (i.e. Lux, Brand, Syndra) without gimping themselves in their mid-game. But at the same time, I know lots of people (Riot included) will have objections toward lowering their mana costs, since that will make their mid-game less taxing and thus unnecessarily stronger.
My thought is that the maximum mana at level 18 should be increased on some of these Champions. Why? Because the new Mana Font (Chalice) passive works off your missing mana, which in turn relies on how much maximum mana you have. If your maximum mana is innately higher, you get more regen out of a Grail or Mikael, making them more worth the investment. And since this change would only affect the late/end-game period, it will not affect the mid-game significantly (if at all).
"Why bother? Mana isn't supposed to EVER be meaningless."
I will concede that point, but I am frequently finding that in late-game scenarios, Champions who used to be able to harass with their spells like Lux or Ziggs cannot do that anymore due to burnouts. This simply makes them a lot less fun to play, as they cannot sustain themselves through siege scenarios without a Blue Buff (which was also nerfed in duration). Besides mana, those Champions already have suitable counterplay to their kits: high mobility defeats long-ranged skill shots.
Worst of all, Champions like Lux, Ziggs, etc., cannot adequately deal with those mana burnouts even with double Morellonomicon builds. Taking mana regeneration per level Seals also doesn't help, as that only gives you 11 per 5 at level 18, which isn't nearly strong enough. Bottom line, they are stuck with the mana problems for the entire game, and that completely sucks. It's like getting hit by actual Mana Burn effects continuously (even though Riot took that out because it was toxic).
I am not asking for those mana burnouts to completely go away. I am asking that they not be as frequent or as nasty as they presently are.
TL;DR - Increase the maximum mana of select mage Champions at level 18. This will lessen their late-game mana burnouts.
: 1184
: 1184
: 1091
: 1108
: 1169
: 1227
: 1184
: 1184
6th item is situational
or
depending on my mood.
and newbies are getting mad saying "Where the hell do you keep getting all that mana? You were just out!"
against
. Funnier and faster than Zed.
who has 2 gap closer.
