@Meddler, what is the balance team's stance on stealth as a mechanic?

Melledoneus··19 votes·885 views

We know it's difficult to balance on a champion, and pink wards essentially remove it from the game in an area. What do you guys think about it, seeing as how the assassin update is coming up?

14 Comments

Lugg6 votes

I hope he responds to this, I am curious as well.

DrugsForRobots3 votes

I'm going to assume that by 'balance' you mean fair and fun.

Having some idea of what Riot plans to do would be nice, I just have to wonder how the community's view of stealth has shaped Riot's thoughts on it.

I mean, if all they ever hear about stealth at Riot HQ is how frustrating it is to play against, at what point do they give up on it? When the community's 'solution' to stealth is 'gimme moar pinks, Rito' what should Riot do? What can they do?

IMO, the only way to do justice to the stealth champions is to double down on the vision game.

Melledoneus3 votes

I think making champions who rely on stealth weaker in other areas to compensate, kind of like now. However, there will be ways to watch for and predict stealth mechanics, such as warding Eve's jungle to see where she's clearing.

As a result, stealth detection of champions should be a situational buy, something you sacrifice gold for in order to exploit their weakness. Stealth detection of wards and champions being separate might be an option.

DrugsForRobots1 votes

I think the instances of stealth should be made weaker (having tell-tale signs) and then players have a chance to watch for and predict their movements without having to rely on consumable items. In return, those champions could be buffed in other areas to compensate.

I don't think it's 'exploiting a weakness' when you have to invest to protect yourself from them. Stealth detection of champs and wards could be a separate option though.

LatetotheRace1 votes

Double down as in... Give more stealth? I don't know if that's what you meant, but they did that with mobility and that turned out horribly.

DrugsForRobots1 votes

Not necessarily give more stealth, but play with vision. Did you know Shaco has 3 ways of playing with vision inherent to his kit? Teemo currently has 2, but could have 3 if they made his Q 'blind' into nearsight (like they did with Quinn). Quinn also has 2 ways of playing with vision, for the record, and I think that's fine for her, but champions like Nocturne and Eve currently only have one way of playing with vision when they could easily have 2 or maybe even 3.

Pentarina Only3 votes

Stealth is fucking cancer.

Evelynn, Shaco, Twitch those overpowered fuckers piss me off.

Melledoneus7 votes

See, this is the kind of mindset that doesn't get us anywhere.

Instead, we should be focusing on the problems that frustrate us, not the feelings of frustration themselves. Otherwise we undermine finding a true solution.

Mandang01 votes

I'd like to see more reactive counterplay to stealth rather than preventative counterplay of pink wards. The latter feels unrewarding and is little consolation when you get punished without any of the former (same reason a lot of players dislike assassins, which Riot's working on). I think it's a pretty big sign that stealth feels bad when the most common play against a stealth champ is to never push up your lane.

Also the vision vs stealth interplay atm feels pretty binary, and it's lame that stealth champs get to keep forcing you to spend money on consumable counters (IMO).

The bigger problem I think is that not one of the current implementations of stealth really seems "right" to me. You can either have someone who's hard to monitor from a distance, but who gives a warning when very close (Eve), but this makes it feel like warding is useless. Shaco's the opposite, but because he has a gapcloser, he can ignore a lot of warding locations too. Vayne is short duration tactical stealth, which is interesting, but very frustrating for champs without AOE damage as she can become untargetable and reposition herself frequently. In a game that's being increasingly steered toward skillshots, I think such a stealth implementation is also unhealthy (and dropping a pink ward as a solution adds so little depth to those situations).

Lasslow4 votes

[{quoted}](name=Pentarina Only,realm=NA,application-id=3ErqAdtq,discussion-id=q5I12mKU,comment-id=0002,timestamp=2016-07-01T22:08:46.252+0000)

Stealth is fucking cancer.

Evelynn, Shaco, Twitch those overpowered fuckers piss me off.

Wukong?

Astôlfo1 votes

calling any of those 3 op lmfao

Blue Moon Wolf1 votes

Invisibility isn't necessarily an assassin mechanic. MonkeyKing Twitch and Teemo all have invisibility, so them updating assassins doesn't necessarily mean they will end up updating invisibility (though there are about 4 champs with invisibility that are assassins, so it's definitely a possibility). But either way, I do think it needs an update. Invisibility kind of sucks for everyone involved. I think the problem is that there are two opposing forms of neutralizing invisibility. One that you have to buy repeatedly but pretty much cancels invisibility out right in a large area (item 2043) and one that costs nothing and doesn't need refilled, but limited to a small area and has a cooldown (item 3364). I think Riot needs to decide on one to keep, toss the other and balance the mechanic around that decision. After playing ARAM with the new annoying item 2047, I belive item 3364 would be the better option. I don't think there should be a mechanic that can only be countered by repeatedly paying extra gold like you have to for item 2047 and item 2043. honestly the active on item 3185 was pretty much perfect. I have no idea why it was removed from SR, much less ARAM.

The Yetii Rider1 votes

Bump, hoping Meddler or Soterre weighs in on this.

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