Ornn Passive Small Suggestion
More specific, the [Master Craftsman] passive:
Instead of the MASTERWORK items be more expensive and have big stats, they could have the same price but way smaller amount of bonus stats. Example:
https://vignette3.wikia.nocookie.net/leagueoflegends/images/4/46/Forgefire_Cape_item.png [Forgefire Cape]:
625 Health | 90 Armor-> 505 Health | 72 Armor (40% of the original stat bonus; just a example value)
Then after you buy a MASTERWORK, you could upgrade it to [(MASTERWORK ITEM'S NAME) +]. This upgrade would cost some gold and would increase further the stats:
https://vignette3.wikia.nocookie.net/leagueoflegends/images/4/46/Forgefire_Cape_item.png [Forgefire Cape +]: 625 Health | 90 Armor
This would make his passive less super-situational, since in the current meta his MASTERWORK items would mostly never be purchased due to the common length of the games. Most of his utility and uniqueness is centralized around his passive, would be good if it actually had more impact on most of the games instead of being super-situational or too comp-based.
If the Q's pillar could appear more fast too, that would help his struggling release.
i got hit by firoa 6 times with her q in the time it took me to e q w not counting firoas e.
Tanks and fighters are nerfed through skill activation delay nerfed again through character model size then again through the damage they do.
all nerfed through these same avenues damage may be arguable for some. none get to have fluid skill chains while
can activate all her skills at the same time in the right order