So I tried out Aatrox and here are my thoughts
##NOTE: I'm not making this to be a post of complaint, i'm just simply stating my opinion on Aatrox after playing him several times.
##PASSIVE: DEATHBRINGER STANCE
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I don't know why this passive get's consumed when basic attacking minions, because the Cooldown of that is around 20+ secs at level 1.
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I find that this passive's damage is the only part of his kit that seems notice-able.
##Q: THE DARKIN BLADE
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This ability feels quite clunky to use, because you always need to use your E to land it properly due to how easy it is to dodge it.
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It's quite difficult to use this ability because of how each cast has a different range. I assume that this was the ability that introduces the higher skill requirement to his new kit.
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Sometimes this ability Critically Strikes and sometimes it doesn't, might be a bug perhaps, or maybe not, nothing is certain still.
##W: INFERNAL CHAINS
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This ability doesn't really feel all that useful aside from the bonus CC that he already has.
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The damage is really minor.
##E: UMBRAL DASH
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The passive sustain is somewhat good at later stages of the game, but it's completely incomparable to what current Aatrox's sustain is like (current Aatrox has better sustain).
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The active dash doesn't make any sense by looking how short the dash is, seems like a massive downgrade of what Dark Flight was. It just feels like it's used to serve to be used mainly as a synergy tool with his Q.
##R: WORLD ENDER
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Nice Movement Speed boost.
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The bonus damage is really un-noticeble (just gain a small amount of AD, very tiny).
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Him having a revive every time he has R up is nice but outside of this and the Movement Speed boost it feels pointless.
##Conclusion
Positives
- Has a lot of CC to provide for his team.
- Has potentially more reliable sustain, since now he isn't required to basic attack 3 times to heal anymore.
- Has some-what more AoE damage.
- Has some good catching potential with his W.
- He might be a good jungler, with his AoE damage, Knock Ups and Sustain.
- When Aatrox revives he can actually move now.
Negatives
- Quite weak on really close combat.
- No longer has the ability to duel someone.
- Q has potential of being good, but currently it offers opponents a window to engage while you cast the ability.
- W having a similar issue as his E, having no offensive power aside from the CC or having the ability to catch someone.
- E Active ability potentially too weak of an ability on it's own.
- Using R feels underwhelming, in terms of offensive power.
