Trickster's Glass and implementing it in summoners rift
Trickster's Glass is a item that would have a lot of potentional to be implemented in the game. However I can understand why riot didn't pull the trigger on it yet:
- Clarity: You and your team currently have little to no information who's the originaly & who is in disguise. The lighter color on the name is basicly the only differents. Not to mention names can be set hidden in the options. In order to make the item more clear you have to have add least an indicator & different recoloring. Not to mention the real name that is only for your team. In order to make clear strategies arround it. And than you didn't even include the problem for people that are colorblind
- Risk vs Rewards: Right now the risk vs rewards for tricking someone is pretty low without a good strategy build arround it:
- Tanks: An fed
takes the form of the adc & tricks a
& kills him after soaking most of his damage. - Squishies: An
takes the form of a tank & suprises the enemy with her burst.
Overal the rewards for more tankier champion is in it's current state greater than for the squishy ones. You have to be able to soak of damage or burst someone down in order to be effective tho. You aren't able to trick someone properly if the enemy has enouge burst to kill you. Making the item pretty situational. Not that great setup for a support item if they alternative upgrade option is also extreemly situational.
For this reason I think the item need a damage componement to it. Just something simple like AOE magic damage when your disguise falls off. This can be damage per level or a percentage of the damage done while you where in trickster form.