What is the tradeoff for being easy to play?
Why are champions that any noob can pick and play (tanks and bruisers) are so powerful but if you want to carry as ADC or mage it requires 10x more skill to achieve the same results?
#How2play tanks and bruisers
- Buy tank gear.
- Spam all skills which almost always includes a gap closer AND hard CC
- ???
- Profit
*no knowledge of positioning necessary
#How2play ADCs and mages
- Buy damage items
- Analyze where damage threats and CC threats are, position appropriately
- As ADC, attack the tank until you see an assassin or bruiser dive in
- As mage, stand around and wait because if you use any skills on the tank you become useless 5a. When said assassins/bruisers dive in, blow your escapes + flash + hourglass + QSS (as applicable) 5b. Hope your team's tanks/supports CC the diving assassins/bruisers. Chances are theyre too busy chasing the enemy Ezreal.
- 5a works only about half the time. Assuming youre not already dead, focus the diving assassin/bruiser
- Attack all remaining enemies and hope your team's tanks and bruisers are better then their team's
*Advanced knowledge of all enemies locations and cooldowns required **Perfection required. One small mistake and you are dead because you must buy damage items, not tank
[Edit] Why is the formatting on this forum so confusing...