The Failure of Azir
http://i.imgur.com/l1AXQIV.png
Before I preface this: I think Azir, as a champion, is a really cool and really unique champion. I can't really think of a character like him in League or in any other game of similar style. Azir as he is brings something interesting and neat to the genre. All this said, I think Azir is an experiment that was doomed to fail from the beginning. I want to discuss this step-by-step before I get my head bit off however.
#Where Azir Succeeded
- Minion Mancer: While he doesn't have micro ala a DoTA2 character, Riot found a clever way to make a summoner/minion-based character who works through Azir in their shoddy engine. (Even if they're little more than some extra auto-attacks.)
- Difficulty Curve: Riot really wanted to make a champion who had a skill floor and skill ceiling way higher than others. The difference between a skilled Azir (Faker) and a Scrub bastard (Me) is clear, concise and obvious.
- Thematics: Everything about Azir is cocky, arrogant and selfish. Yet his story is more tragic than cruel and he still has moments of humanity and purity, such as saving Sivir. He also looks pretty damn cool.
All these things said...
#Where Azir Failed
- Weakness: Riot seemed to want to give Azir weaknesses but, much like Yasuo, he has the tools to compensate for them. Dive Azir? He has self-peel. Outpoke/sustain him? Well he has one of the best ranges in the game with his soldiers. Corner him? He's got an escape tool. Riot gave Azir all the tools to be a god but locked it all behind a skill wall. Once you climb that wall, you're in paradise.
- Unclear Role: Is Azir a nuker? A siege engine? Anti-siege? A playmaker? Anti-initiation? It feels like he can do all of this yet unlike a Jack-of-all-trades he does one or two of these better than most of the cast. Azir has no clear role of what he is save for being Azir. Good for uniqueness but awful for game health.
- Bugs Galore: I don't really need to add anything to this.
- His strength CANNOT be nerfed: Riot's been slapping this sun chicken with the nerf bat for a solid...two years? Year and a half now? Yet each time Azir continues to be strong. Likely due to his uniqueness, Azir occupies a position where only a flat gutting would truly make him bad. Of course, Riot doesn't want to do this. Some may argue "BECUASE OF DUH LCS RITE!?" but I feel like they learned from Season 1/2 and don't destroy champs like that anymore.
- Azir isn't good enough in norms to get community outcry: Yes, we all joke about Gameplay's anti-assassin boner but the fact is that Azir's win-rate in norms is terrible. Constantly sitting in the 40-50% range, he only really shines in competitive. The side-effect is that there isn't much community outcry unless it's a higher-tier player...and even then, Azir fluctuates so much that a truly godlike Azir is hard to come by.
- Azir is a solo carry champion in a team-based world: As many argue, Riot's been nerfing and tweaking the game so that it's more about the 5v5 than it is about individual champions. Yet Azir, at the highest levels, can easily carry games. He has all the tools and more to make enemies quiver and cry in terror. It's somewhat baffling to me.
For all these reasons, Azir seems like a champion that is doomed. He can't be justly nerfed without ruining the character and he can't be changed without removing a unique champion from the game. Eventually all the small nerfs will pile on until Azir is just a shell of himself and pros don't bother picking him yet these are all nerfs that need to happen. For lack of a better term, Azir is a paradox: If he stays good, he's a dominating and unjust force. If he gets crippled, you lose an interesting character.
Riot kind of designed themselves into a corner with this guy. Here's hoping they make it work one day.
turrets might also be appropriate. but hes working off something like that anyways right now.
in particular. As you said they either have to straight gut him or remove aspects of his kit to balance him properly. His intended power with the soldiers also suffers from no real counterplay and basically makes him
on crack since you have no way to stop the soldiers outside letting yourself get zoned hard.
+
very frustrating to play against (they should not have a 60% AP ratio with 50 - 170 base damage).
, even 