Yasuo Dash
The Ability in Question;
Dashes through target enemy, dealing magic damage. Each cast increases your next dash's base Damage, up to a max amount.
Cannot be re-cast on the same enemy for a few seconds.
If Steel Tempest is cast while dashing, it will strike as a circle.
Dashes through target enemy, dealing 60/70/80/90/100 (+60% Ability Power) (+20% bonus Attack Damage) magic damage. Each cast increases your next dash's base Damage by 25%, up to +50%.Cannot be re-cast on the same enemy for 10/9/8/7/6 seconds.If Steel Tempest is cast while dashing, it will strike as a circle.
Cap it at 4 targets. I'm sure that some champs can catch him or out-range him, but infinite mobility with no cool down or counter play is incredibly over blown. He should have to choose between committing to a fight, or backing out, not having both options with no trade off. Even Zed has cooldowns.
I know most will default to this point; Cannot be re-cast on the same enemy for a few seconds.
but that's not the issue here.