I sincerely wish ADC's would have a more intuitive damage pattern

Malicious Metal··89 votes·4,279 views

Ezreal Varus Jhin They can deal quite a bit of damage with point and click AA's but to maximize their damage they have to play well and hit their abilities.

I can't be the only one who feels somewhat cheated when I get AA'd from 600ish range, with them never even using an ability. I'm 100% fine with ADC's being late game DPS powerhouses but I'd rather have some counterplay to their damage as I actually feel 101% outskilled when killed by any other class but seeing Twitch, Ashe and Cait just press one button and DPS my team down just like that I can't really appreciate it.

Dunno, just my thoughts on the matter. I just wished we had more Varus and Jhin style MARKSMEN with high damage skillshots and a damage pattern i can outplay. I just feel ranged point and click DPS is too archaic in design and funnelling more damage into an ADC's kit would feel a lot cooler to play against.

138 Comments

Zero Skill Tank39 votes

Now, you are not necessarily wrong, but I still can't fathom how a Mordekaiser main can have audacity to publicly crticise other champions for having insufficient counterplay...

Malicious Metal53 votes

Because I never defend Mordekaiser when it comes to toxic aspects of his kit.

Raid Boss Morde3 votes

We all know he has a toxic design, pretty much everyone accepts this

Big Lincoln71 votes

i don't think anyone has advocated for their main being reworked as much as MM has

HeresyHorus11 votes

true, he is a fair dude i give him that.

Blåbæret2 votes

{quoted}

Now, you are not necessarily wrong, but I still can't fathom how a Mordekaiser main can have audacity to publicly crticise other champions for having insufficient counterplay...

Look up fallacy.

If you want to provide an arguement, provide a relevant one not based on faulty reasoning. Your post has nothing to do with this thread and does not adress the issue at hand.

Mister Modesty1 votes

So let me get this straight:

You respond to his Strawman fallacy with an Ad-Hominem fallacy?

I think you need to research your fallacies some more. :)

Besides- crying fallacy is a fallacy. It's called the "fallacy-fallacy".

EfficientDynamo3 votes

That wasn't an an ad hominem attack at all. It was merely stating that 2bad2badger's argument wasn't relevant to the point OP made.

Mister Modesty1 votes

[deleted]

EfficientDynamo3 votes

I didn't tell anyone to look up fallacy... are you responding to the right person?

Stalinium23 votes

Don't forget the "I delete your whole team now" Rs MissFortune Twitch

Ahristocats30 votes

mf ult at least has counterplay

Mordepool1 votes

If it actually did it wouldn't slow you

Ahristocats22 votes

u drunk bro? since when mf ult slows you

SpecterVonBaren29 votes

Clearly he's talking about AP MF with Rylais bro.

50000000000000001 votes

No, just applying 100% slow with the damage

Brascus8 votes

cant move wen ur ded

crippler382 votes

They have to add Ragdolls now, that's WAY too much CC on high damage then.

Big Lincoln13 votes

her E is what slows you

Mordepool1 votes

Ya I know not sure why that synergy was kept in since counterplay etc etc it is a massive area after all

Serika Zero5 votes

maybe because half of the cast has dashes or blinks? maybe because 99% of the games have 10 flashes in them? maybe because mf ult can be canceled by the enemy team members via high cc, silence, channel interrupts or simply killing her? maybe because 50 -70% of her team fight damage output is put in that ult, so, its kind of important to hit?

Big Lincoln13 votes

melees should have much stronger late games tbh

Malicious Metal12 votes

The main problem with melee late games is the range discrepancy that makes them feel so very binary in their fail/success cases.

Big Lincoln7 votes

that's just because riot sucks at melee design

it's only binary when you make all-melee champions who have no ranged attacks of their own. even champs with poor gapclosing (read: juggernauts) can be more than healthy with good late games, especially in a game like league where those types of champions also have delayed attacks.

most melee hypercarries in other games have ranged CC to lock down and kill ranged enemies or extremely good gapclosing (sometimes both, depending)

ranged champs as a group having the best late game is dumb, but i'd rather it be a case-by-case basis since some marksmen SHOULD be late game powerhouses

Executioner2 votes

They have the best late game is because teams help them to survive. The reason why late games have the so called best late game is because they can go all damage, be away from the team fight. Because um... Ranged. Melee adc have a hard time in team fights. Because they are... Melee.

Big Lincoln11 votes

many other games don't have this problem and melee carries are prevalent

it's exclusive to league

Executioner3 votes

The melee in dota are powerhouses in there own right. They will murder a ranged hero if given the chance. Anti mage being one of the truest of carries for Dota.

Atanchan2 votes

He really isn't. Anti-Mage's late game is pretty meh, he's just a slippery split push that can Blink -> Manta -> R assassinate a single guy then loses all of his damage when everyone else runs low on mana. His main strength is that his Blink makes his farming pathing both in lane and in the jungle so incredibly efficient that he can farm incredibly fast once he gets a farming item, meaning a successful AM hits late game far before everyone else and just steamrolls through sheer level and gold advantage.

Spectre is a better pick for a true melee hard carry, and amusingly, she doesn't even right click that well. The main reason she's so good is that her ultimate creates a illusion of herself on every enemy hero, which copies her items and she can swap places with freely. So she can do absurd damage to the entire enemy team, anywhere on the map, by just buying items that work well with illusions and pressing R.

Need Gold 4 Tent2 votes

[{quoted}](name=Big Lincoln,realm=NA,application-id=3ErqAdtq,discussion-id=ptjbQAc7,comment-id=00020000000000000000,timestamp=2017-06-30T19:50:38.924+0000)

many other games don't have this problem and melee carries are prevalent

it's exclusive to league

2 words: turn rate

Penns3 votes

all-melee champions who have no ranged attacks of their own.

:(

Big Lincoln1 votes

Volibear Udyr

Q Q

Atanchan3 votes

In all fairness, Udyr would not feel as uniquely awesome if he did anything that wasn't tied to his auto attacks.

Rexxiee9 votes

I also feel cheated when morde presses Q and does total over 300 damage at lvl 3.

Also feel cheated when he just mindlessly shoves the wave + sustains himself while doing it and if you ever try to fight him as melee champ he just presses Q and dumpsters you.

Malicious Metal38 votes

Gotta love Ad hominem arguments.

Mister Modesty11 votes

That isn't an ad-hominem argument. It's a Tu Quoque argument. The fact you got 23 upvotes for your lack of logical understanding disturbs me.

GULAG 4 U1 votes

Actually, AD hominems are also arguments that attack the person and not the argument too, so he simply isn't using the best word, but it isn't incorrect. It's still a fallacy to bring up morde when talking about ADC.

Mister Modesty14 votes

Tu Quoque loosely translates into "Right back at you". I can see why you would think it's Ad Hominem, but it isn't.

The initial argument is about ADC counterplay (more or less). He turned it around on you by talking about your champion's counterplay.

The argument isn't attacking you. Ad Hominem would look like:

"You're a Morde player, you don't know what you're talking about."

However, since the argument isn't concluding you, the person, is the reason for the invalidation- it is not Ad Hominem.

The argument is literally a "right back at you" scheme.

What's being said (more or less) is: "ADC counterplay? What about Morde counterplay?"

The argument isn't making YOU the subject of invalidation.

This makes it a "Tu Quoque" argument.

Mister Modesty3 votes

Sorry, but you're wrong. Tu Quoque and Ad Hominem are two separate types of fallacies. I'll give you examples of each fallacious rebuttals (and try to keep them as similar as possible):

Personal opinions should be kept to yourself (Ad Hominem): Your opinion is stupid! (Tu Quoque): Then why are you sharing yours?

Bernie Sanders should have won the election (Ad Hominem): Says the guy who voted for Clinton! (Tu Quoque): Didn't you vote for Clinton, though?

The key difference is what's being targeted in the rebuttal.

  • Ad Hominem directly attacks the person making the argument: trying to invalidate the argument by invalidating the person making it.
  • Tu Quoque directly attacks the argument, and applies it to the person making the argument: trying to invalidate the argument by suggesting it also applies to the person making it.
Ralanr13 votes

Good thing everyone including the OP knows Morde is dumb and needs a full VGU.

AwesomeGuyDj8 votes

This is why people say smite is a more skillful game. Litterally EVERYTHING is a skillshot. Even the autoattacks.

Nidalee SO NYAAA7 votes

I think Varus is wrong to put here because he can be like any other adc with his autos. I do agree with the fact adcs I have too much of a impact on the game as a whole. They are the once class that is always there no matter what

Símo4 votes

Why are you being down voted? You're completely right.

doodlebob6664 votes

because varus loses out on his percent health damage if he doesn't hit his skill shots, he has large dps with pure auto's but he does lose a large chunk of damage if he misses his q or e (hard to do but still)

Símo7 votes

If you miss varus e,you must be capable of missing nasus e aswell or your the kind of person to miss darius ult.

Also look how varus is built in lcs//in general Atk speed and crit,because he is autoattack based his q and e are just there for pazzaz.

Jamenawerl6 votes

I think intuitive wasnt the word you were looking for...

Anyway imho you feel outplayed when you get killed by other classes just because you are playing Morde. I mean...

Akali Khazix : I press everything on you and you explode. Udyr Volibear : Right-clicking intensifies Syndra Annie : R. Lulu : No comments.

There are some champions which have a lot of counterplay no matter what are you playing (especially mages and supports), but most of the roster simply throws everything at you and stat-checks you to death unless you are playing something with hundred of toxic reflex-checks that dont really interact with the enemy (coughparrywindwallcough). It just happens that Morde can out-stat-check everyone who he can touch, ADCs being the ones he cant touch.

Doozku7 votes

I disagree. While sure these champions are all point and click, they are either easily kited and avoided (Udyr Volibear) or rely on cooldowns (Everyone else you listed). ADC's are neither. They are generally very safe and have a shitload of damage that comes from unavoidable point and clicks. Sure, every role has brainless point and click champions, but ADC is the definition of point and click. It's the only class that completely relies on point and click for damage. Sure, mages have Annie, but they also have champions like Xerath, Karthus, Vel'koz, in fact, most of the class has dodge-able abilities. Same for Assassins. Sure, Akali is point and click, but Zed needs to land his 3 in 1 skillshot and dodge a shitload of spells in order to land his combo (and is also gated by cooldowns!). What about ADC's? The vast majority of ADC's are just point and click. Sure, we have champions like Ez who's skillshot based or Jhin who has cooldowns on his high damage autos, but the rest of the class is just auto-attack for days. Not saying that ADC doesn't take skill to play, just saying that there isn't much counterplay to the class. I feel like ADC is the class that deserves a massive overhaul the most out of any other class. For several reasons but this is one of them. Also the stereotype of ADC's being super whiny is true, but is to fault of the class design rather than the players, but I'll talk about that later when I decide to stop being a lazy ass and I write a post on this class.

Jamenawerl1 votes

Welp, you have good arguments

I'll talk about that later when I decide to stop being a lazy ass and I write a post on this class.

And I would like to read that post when you write it, but...

I didnt say those champions dont have weaknesses, I just stated that they have point and click ability kits which either kill you after hitting you or do not kill you but hit you anyway (stat-checks). There isnt room for anyone to outplay, they just throw everything at you and pray for their numbers to be bigger than yours.

ADCs arent the exception, its just that they are broken right now. When they are weak they usually get bursted easily or get tanked until way LATER in the game, so an illusion of counterplay appears. Not gonna pretend its healthy gameplay or that they have a say on it, but neither have juggernauts when they get kited into oblivion (or alternatively run down entire teams like it happened in s5).

Doozku5 votes

And I would like to read that post when you write it, but...

Trust me, you don't want to read 12 paragraphs of ADC's. For real though, when I want to write about something in league I end up going really fucking in depth, and my posts end up taking like 2 or 3 hours to write, which ends up really frustrating me when I spend so long writing a post and some idiot downvotes it without giving a reason or literally using and argument that is inherently flawed or incredibly biased, and then my post loses all traction.

I didnt say those champions dont have weaknesses, I just stated that they have point and click ability kits which either kill you after hitting you or do not kill you but hit you anyway (stat-checks). There isnt room for anyone to outplay, they just throw everything at you and pray for their numbers to be bigger than yours.

Yes but those champions are generally considered outliars in design and balance and are generally considered unhealthy for the game. (and even then, some of the champions that you listed as examples really aren't. K6 is easily dealt with if you group up, especially since he doesn't get his isolation bonus and has no escape if he fails to kill his target. Syndra is never going to kill you by just pressing R. She needs to land at least one of her skillshots before she can instagib you.). The problem with ADC's is that this kind of point and click design isn't antiquated, its the norm. The new champion Xayah kind of proves this to me. Half of her damage comes primarily from auto-attacks and her attack speed steroid. The other half comes from recasting E to get that feather damage, which is incredibly difficult or impossible to dodge. Sure, its a step up from a champion like Twitch or Vayne who are entirely point and click, but Riot has no intentions of solving these problems in design and keep them in the game.

ADCs arent the exception, its just that they are broken right now. When they are weak they usually get bursted easily or get tanked until way LATER in the game. Not gonna pretend its healthy gameplay or that they have a say on it, but neither have juggernauts when they get kited into oblivion (or alternatively run down entire teams like it happened in s5).

This is the other problem with the role. But I'm going to have to do a bit of explaining here. ADC is currently very strong right now, but that's fine, because literally every other class in the game does this. Very rarely do we have situations where classes "coexist." Top lane, for example, has always been dived between being a lane for carry picks, and being a lane for tank picks. You never really see the two coexist, although you may see some overlap. ADC, like any other class, cycles between being strong and weak. The problem is, of course, that ADC is the only class in the game that is MANDITORY. That is, that even if ADC class is absolute garbage (think back when ADC in 2k17 was a relevant meme.) They still need to be picked because in pro-play, you need someone who can shred towers at a safe distance. And the meta then trickles down to solo-queue as pros and pro streamers pick these meta champs, and eventually everyone decides to copy the pro's meta because they want the freelo. Sure, maybe playing Darius bot or Yasuo bot is really good, possibly even better than ADC's, but in incredibly high elo, and I'm talking challenger here, its always a better choice to get someone with ranged. Because ADC is the only class in the game that is manditory, it ends up feeling really bad to play when the role sucks, and it feels overwhelming to play against when the role is good. In the case of any other role, this is fine because if the class sucks, you could always just pick a different class to fit that lane. Not with botlane though. They are stuck playing the role of ADC no matter what. This is why the stereotype of ADC mains being whiny babies came up. They are like this because their role genuinely sucks to play when its weak as shit. This is absolutely why moving ADC out of being mandatory botlane, and in turn allowing other roles to go to the duo lane would be better for game health. Making it so that metas could exist without ADC's, but also having metas exist where ADC's outside of the botlane other than those same championsthat everyone brings up. (make it so all ADC's are semi-viable mid for example, in the same way that almost all mages are at least playable as supports.) That way players that are attached to the marksmen playstyle can play their mains in other lanes, where as more variety can start to appear botlane, and so that one player doesn't get stuck having to play the shitty ADC.

Because of ADC's being required, Riot also needs to buff them up quickly and make them overpowered if they ever become to weak, which is what happened during the pre-season where ADC was considered in its worse state possibly ever. I remember specifically a reddit post where a Rioter talked about this exact thing. I believe it was on a post talking about Yorick but I literally cannot find it right now which is a shame its the post that made me realize what the problem with ADC's really is (well problems but still.)

Nevrankroaton5 votes

I can't help but think it is a new "D*mn caitlyn am I right guys?" thread. I don't say that to be dismissive but when you mention 600 range, I only think of Caitlyn.

There is nothing wrong with reliable dmg source, Caitlyn is extremely reliant of her AA and trap to make the most of her dmg input, the (deserved) nerf on her synergy with hurricane really made her all about this and I don't think you can really make either her or Ashe as case that advocate "not really skillfull dmg input".

I think your problem is more about ADC scaling than their kit.

Caitlyn is getting a new nerf on the PBE and it will make her even more about her own range and having trap pressure to try to maximise her damage input. If you watch any Wakz video about caitlyn, you can't say "Wow he won because it is too consistent and easy", dude put trap on every CC made by his supp, dude punish every tp, dude try to trap during a 5 man TF for this.

Ashe has a different scaling with crits and her main DPS tool, her Q, need to be stack before she can use it. She also has no repositionning move.

Then don't forget that the champion you listed gained huge advantage along with their mechanic.

Ezreal gain very constant poke, extremely good mobility and the possibility to be the safest ADC of the game.

Jhin gain insane dmg scaling (making him very snowbally too, the actual meta favor other ADC but he still can be an insane problem if ahead a little), huge range spell, an utility long range spell and easy kiting mode.

Varus gain huge poke, better range, strong engage tool/chain CC in TF and %health dmg for the fact he need to hit a spell to gain this bonus dmg.

If anything, your problem work with how they scale or how critics make their DPS a "One hit = one hell of a bazooka blast" (not jinx intended)

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