So since youre reverting that desperately needed Ornn buff...

Ben Sharpio··2 votes·436 views

hes going to remain shit.

Like seriously, shift some power in his kit. He's way too reliant on his slightly overloaded W. His q and E are complete trash. This isn't an understatement. His Q and E apparently need to be THIS bad in order for him to keep his current W.

Do something with his E. It feels so ridiculous and unreliable to play with.

7 Comments

ChompyWulf1 votes

His W isn't even THAT strong. Without some love he's a tank forever destined to lose lane top or be relegated to support status.

The Elo Train2 votes

Or Jungle where he really belongs. [slayer-jinx-wink]

ChompyWulf1 votes

I have not yet tried him for jungle. Any guides there worth following for a Jung Ornn?

Jorencice1 votes

I'm not even a junglers yet I tried him. God is it easy.

His W demolishes camps. And he never has to back so he can constantly be ganking.

The Elo Train1 votes

This. You save so much time not having to back, that you can apply more map pressure than a traditional champion, without losing clear.

Iota Theta1 votes

He just got some fixes on 9/1, I'd rather see what happens after a bit more time. To me he feels fine.

He can have strong impact when used properly, but that comes with his abilities feeling weak or unreliable when solo. His W's power is focused on Unstoppable and Brittle. The %current HP allows him to farm while reducing his overall kill pressure (which I love, honestly. Everyone complains about tank damage and reliability, and Ornn is not that). He's durable and strong in CC and has a strong debuff, at the cost of his reliability and damage.

Besides, at current 42% WR (and gradually climbing after his recent minipatch) with a 6% pick rate, I'd say he's moving along pretty well for a still super new team reliant champ (like tanks should be). We should just see where he plateau's before jumping for more buffs and changes, especially right before Worlds.

Ralanr1 votes

Glad they didn't go through with that W change. Two instances of Max health damage would have been too much on that ability.

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