Riot, I understand you don't like the idea of 5% damage reduction across the board.
Then how about these changes instead? They revolve around assassins and the tools they have that both they and non-assassin champions abuse for more raw burst damage.
For the record, I'm not steaming mad about the current meta; there are people that are but I'm certainly not one of them. Now that marksmen and crit items are nerfed they aren't powerful all game and I can appreciate it much more as the game doesn't revolve around one lane or champion archetype. I can embrace solo queue being more fast-paced and the game having more to do with damage. But the problem with League of Legends right now is its unhealthy damage. That's what I see in some particular assassin-oriented things.
1.) Sudden Impact makes purchasing Lethality really, truly gamebreaking in all aspects. Free Lethality and MPen is silly on every single assassin. Champions that aren't assassins obnoxiously abuse it as well alongside damage amp runes and make this meta even more about "1-shotting" the enemy team. Either rework the rune or remove it entirely; either way, make sure the slot doesn't offer any form of penetration whatsoever. It is currently the poster child of unhealthy stat bonuses.
2.) ALL Towers heal over time when no enemy minions are within a long range of them; at least 3000. Inhibitor towers would both heal naturally AND have access to this bonus healing as well. Nothing too crazy here; just to make sure people have to work in order to take objectives. Ever since seeing the removal of Fortify as a summoner spell I can vouch for this change being worthwhile, and that was an environment that had much less access to raw tower DPS.
3.) Threefold:
a.) add a couple more strong Lethality items to the game that don't offer only raw AD and mobility like
or offer bonus damage like
. Assasins would never want Lethality without Sudden Impact unless it's still worth building on its own so whatever they build should be worthwhile. There could be a Lethality item for hybrid champions, a lifesteal Lethality item, another one that gives health, etc. Just so long as no more of them offer raw damage, CDR and/or movespeed.
and
already offer those in spades.
b.) revert
's passive so that it does significantly less damage, but also does bonus damage based on total Lethality. Because if anyone is going to invest in Lethality items Duskblade needs to be something to consider, not the core. This might be a lategame buff for it but considering Sudden Impact's removal and no other access to Lethality besides through items it's a fair tradeoff that helps keep the item afloat.
c.) make
worth building again, at least as a viable Lethality option. It's currently synonymous with
. Lol.
Season 8 is the most intensely fast season of league of legends and not always for the right reason. Assassins deserve to have some more teamfight utility and if it isn't going to be in their kits it should be in their core items. If all they ever do is damage they'll continue to be part of the problem. Change that now. Give assassins an identity that is no longer feast or famine and involves utility instead.